From: LJC. v. R. <va...@wa...> - 2003-02-13 18:30:07
|
Research for weapons is a matter of putting the right sciences to the specific type weapons, and keeping some sort of balance in the available sciences required. The higher effective weapons (high accuracy) required sofar to have the enhanced targetting science researches also and keep other sciences to fill in remaining requirements. Also the number of required sciences is based on the class of weapon, whereby a light weapon would require 2, a medium weapon 3 and a heavy weapon 4 or more sciences (including some top-of-the-line topics). I feel that basically this a solid way to delay production of heavy weapons long enough. Automation of the assignment of sciences to weapons, in the form of a generator, takes more time than necessary.. and we would have to create an extra field or even several extra fields for the sole purpose of making the sciences stick out for the generator. At this point and taking the number of weapons into account I think doing this job manually will be fastest. Rag At 01:52 11-2-2003 +0000, you wrote: > > Research, Ragnora had asked me to assign the physics necesary to make the > > particular guns. I've been working 6 days a week and barely have had > enough > > time to sleep let alone do extra projects. If left to me the Research will > > get done *eventually* but it may not get done *in time* (not sure how close > > we are to being done). > > > >Woulld it not be easyer to have a generatore for research trees as well? > >I mean, having the physics as they are, the guns and a generator making >a tree for research, mapping phyics to guns(or races first) and then >distributing harder to get tech to the more "effective" guns, easyxer to >get tech(early in physics tree) to the lower effective guns and finaly >adjust research time, goods and prices according to "hardness" of >getting a phyics researched and on how powerfull the gun is which is >made by it. > >aos > >---------------------------------------------------------------------- >Angelo Schneider OOAD/UML Ang...@oo... >Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 >76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 > > >------------------------------------------------------- >This SF.NET email is sponsored by: >SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! >http://www.vasoftware.com >_______________________________________________ >Openme-developers mailing list >Ope...@li... >https://lists.sourceforge.net/lists/listinfo/openme-developers |