From: Oliver D. B. <oli...@ma...> - 2003-02-08 20:49:15
|
DI formula is not adjusted as we spoke of. I have been busy generating the galaxies. The physics is not nessesary for gamestart (we can disable it until we are ready for instance). I'll try to have the DI formula ready ASAP.. -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Justin Stedman Sent: 8. februar 2003 21:23 To: ope...@li... Subject: [Openme-developers] Balancing, Turn Stuff and Things aos I originally suggested making Gating use 20 turns, Middy counter suggested 25 and I concurred. I would still have no problem using 20 for Gating (I think it would be nice to have Gating = Jumping = Warping in terms of turn consumption). As far as balancing goes, I have been the one who has tried to make things less extreme. Others have suggested far more radical things (not necesarily bad ideas, but just huge changes). I've tried to keep the changes less extreme. So is the Trade Forumla for DI done now and is it implemented in the Trade Simulator (http://www.advancedpowers.com/me_dev/docs/trade_simulator.php)? If so then I'll analyze it and see how it should effect my ship price formula. Research, Ragnora had asked me to assign the physics necesary to make the particular guns. I've been working 6 days a week and barely have had enough time to sleep let alone do extra projects. If left to me the Research will get done *eventually* but it may not get done *in time* (not sure how close we are to being done). Carnaugh _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Openme-developers mailing list Ope...@li... https://lists.sourceforge.net/lists/listinfo/openme-developers |