From: Angelo S. <ang...@oo...> - 2003-02-06 18:05:45
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Well, I don't know if it is now descided that we use 25 turns for gate usage. There is only one thing wich astarts to piss me from day to day more: How many features do you guys like to change from one game generation to the next at once? I claim: there is no way in desciding if the changes fit together or make sence together. By making such a bunch of changes the new game will have absolutely now relation to the old one, we will learn nothing. Regarding DI, ships and turns, I have not the feeling that this change makes any sense. The new DI 50 will not be much better than the old DI 8 as far as I understood Middy. No one will travel that far overland, that is up to 500 turns in a standard trader (100 sectors move worst case). Regarding your jump experiances: this may have happend once ... but its not the standard way. I missjumped about every 20th jump .... and after you have a decent elvel you realy never missjump any longer. Probably there was a bug in the formular while you had that bad luck? No idea. Anyway, increasing gating(and warping?) bejond jump in turn consumption will realy piss off a hughe amount of players. Now we are at the point where I can make a cheap word in return: "The game is degrading into a Carnaughs way of playing style game". (Thats not ment personaly, its only that you where calling em like that once and that most changes lately are motivated by your suggestions, and no one seems to have objectives :-/ except me) Your way of using the word "balance" also starts to piss me, balance is not changing one number and changing some other numbers to have a "balance" betwee those changes. If you like to balance gate trading then start to think in terms of "cost" and in terms of "XP gain" etc. If a Mawlor jumper outperforms a KEA gate trader in terms of XP/turn and in terms of money/turn AND in terms of flexibility of being free to jump EVERYWHERE, then there is no balance at all. aos Justin Stedman wrote: > > As Middy knows I agreed with Gating using 25 turns and Jumping using 20 > turns (as it was). Misjumping actually happens quite often. Once I even > misjumped 3 times in a row (and ended up in the same incorrect sector every > time). Miss jumping in Paragon or Mawlor space was quite annoying (with the > Galaxy structure). With the new higher DIs Jump and Gate trading will be > even more powerful. The Reason gating turns was increased was to give > overland traders more of a chance. And to balance between the 3 main types > of trading (Gate, Jump, Overland). As you had pointed out aos, you were > planning on using Gate trading for DIs 2 or higher. You are free to do > that, but it was silly that we had it that way (that gates were better to > use). Now even the Duke would have to travel 5 sectors for gating to be > better then overland. With only using 10 turns it would actually be better > for the Duke to Gate at any distances over DI 2 which I think is a bit > silly. > > We aren't cutting the heart out of Gate Trading at all, we are just making > it more balanced with the other forms. Also remember biggest Jump Trader > has 350 Cargo, whereas the Duke has 600 Cargo and the Trade Tycoon has 650 > (not to mention the GA with 750). > > Carnaugh > ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |