From: Justin S. <jus...@ho...> - 2003-02-04 21:52:30
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As Middy knows I agreed with Gating using 25 turns and Jumping using 20 turns (as it was). Misjumping actually happens quite often. Once I even misjumped 3 times in a row (and ended up in the same incorrect sector every time). Miss jumping in Paragon or Mawlor space was quite annoying (with the Galaxy structure). With the new higher DIs Jump and Gate trading will be even more powerful. The Reason gating turns was increased was to give overland traders more of a chance. And to balance between the 3 main types of trading (Gate, Jump, Overland). As you had pointed out aos, you were planning on using Gate trading for DIs 2 or higher. You are free to do that, but it was silly that we had it that way (that gates were better to use). Now even the Duke would have to travel 5 sectors for gating to be better then overland. With only using 10 turns it would actually be better for the Duke to Gate at any distances over DI 2 which I think is a bit silly. We aren't cutting the heart out of Gate Trading at all, we are just making it more balanced with the other forms. Also remember biggest Jump Trader has 350 Cargo, whereas the Duke has 600 Cargo and the Trade Tycoon has 650 (not to mention the GA with 750). Carnaugh _________________________________________________________________ MSN 8 helps eliminate e-mail viruses. Get 2 months FREE*. http://join.msn.com/?page=features/virus |