From: Angelo S. <ang...@oo...> - 2003-02-04 13:23:40
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Hi! Oliver Due Billing wrote: > > I agree completely, i'll raise gate trading to 20~25 turns and tweak the > formula. The 25 turns is based on the fact that gate trading allows any ship I dont think that gating should use the same or even more turns than jumping. For gates you have an hughe investment of money to get a gate established, you have a base on both ends, you need to stock them, its your own territory more or less, you are less flexible than in jumping. For slow connections its the only way to play the game anyway ... by cutting the amount of trades one can make in a day, down to 50% or even less in relation to a jumper, seems not appropriated to me. > size , no risk of misjumping, and that jump ships do not have veyr big cargo > holds. Correct me if this is wrong Some races have no jump trade ship at all. Missjumping is a low percentage chance anyway. If you like to tweak on turns lower the turn consumption of jump traders, probably TD dependend or cargo dependend. Also there is still the idea floating to reduce missjump likelyhood in case you have a base or a drones close to the destination .... Well, it makes no sense to me to increase turn max every game, turns per hour every game and then to increase turn consumption just to increase turn max etc. again a game later :-) I don't think it will be popular to increase turn consumption for gates ... aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |