From: Justin S. <jus...@ho...> - 2003-01-25 23:56:31
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Middy my messages about DI and Trading were not Flaming, I was just making sure you guys knew the facts about the Formula you had presented. I agree with most of your 'theory' about trading. People should have a choice in which strategy they wish to make money. Overland (long or short), Jump, Gate trading. Obviously Gate will be the best and then probably Jump trading but we should still have Overland trading as a viable option. Especially because new players to the game won't be able to Gate trade from the start (nor probably Jump trade safely). I think I know what you mean about the higher DIs sort of being there for Gate and Jump Trading and I guess I can go with that (since there are few of them). If I may suggest I think a formula for trading that has Money/Turn increase as DI goes up to DI 8 or 10. Then After that DI (8 or 10 or whatever) the unit price still raises but the money/turn either stays equal or decreases (as you had it). This way Overland trading would still be viable at the low DIs and be 'worth it'. Then as you go above this (say) DI 10 it is more for Jumpers and Gaters although an Overlander could still go that far without losing out. Doing this would also keep the Trading Ships more balanced. Also people won't be shocked by such a sudden change in the trading system (ie going farther = less money). I also think Gating should use 20 turns (not 10). With DI increasing and being able to gate with 600 Cargo ships we really need Gating to use more turns. Otherwise Gate Trading not only destroys Overland but Jump Trading also. Carnaugh - Can't believe he and aos agree on some issues! _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 |