From: Angelo S. <ang...@oo...> - 2003-01-25 16:28:13
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I think most is allready decided and implemented :-) However, see below. Justin Stedman wrote: > > My Answers to these Questions (for those that care). > > Things that need to be settled once and for all : > > Base racial kill bounty at 10% [yes / no] > Yes > YES > Base xp gain/loss from kills [variable based on lvls / 10%] > EXP Gain (from Kill): (10 - LevelDifference/4)% (10% Max) NO, (10 - LevelDifference) (10% Max) suites me better. > EXP Loss (from any Death): 10% > YES > Half EXP Gain for Force, TFP, Base kills. NO No XP gain from a forces kill, except if the forcs owner is in sector, probably. Full XP gain with a TFP kill. Why the heck you like to treat that different than an ordinary kill? A TFP hit is far more difficult, you rely on scout reports, I need two screens to fire on you while you can move away in the time I open one screen. XP gain for base kills as you like. If you turn it that definitly one is dying per round ... then lower XP gain even more. > > Racial abilities [keep last version / keep tweaking] > Bruticus' with my #s and modifications > YES, besides weapon production for KEA and Mawlor is imbalanced IMHO. > Base Busting [keep old version / develop completely new version] > Base Busting has to be capable to do with whatever MAP and Alliance Size > settings we have. > NEW version. > Auto return fire [yes / no] > Prefer it to be Yes, but if not then the solutions Hawk and I have come up > with for Weapon Delay etc. Also add in Auto Return Fire for when your > Merchant is Offline as a feature. Possibly also added in Auto-Return Fire > after X time Idle. > I support Carnaughs position, besides I do not know Hawks implementation :-) > Weapon delay for firing [yes / no ] > See above YES ... or Tiger fires every 3 seconds and I fire every 8 to 10 seconds, not relay fair. > > Race description [use Tigers version / use Bruticus' version / developn > other version] > Saruman's Version No idea. I think the team is assigned by Middy, so let teh team do it and others who like to help join them. > > Alliance size [20 / 25 / other] > 25, unless MAPs aren't working then 50 > No limit. 50 is not a limit worth to implement ... (100 bases for the alliance :-) ) > Treaty limits [limited / unlimited] > Unlimited Limit wars, with 50 or no alliance limit, its not necessary to make sister and doughter alliances. > > Add current sector sorting [yes / no] > Random Current Sector Sorting > Sort by reverse entry date. This gives more tactical possibilities, and is for free to implement. (I suggested that allready for fleet battles in the old way as it also had given nice tactical opertunities) > Carnaugh - I've been told to Shut up! > Probably I'm as well told to shut up, but I missed that mail though. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |