From: Angelo S. <ang...@oo...> - 2003-01-25 16:18:05
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Oliver Due Billing wrote: > > Now logicaly its completely correct that a di 50 should be better in > turns/sector than a lower DI, if we assume that the player travels all the > way. But that is not the intention as described. Basicly the close quarter > traders should gain more XP, while the long distance traders(by gate) should > gain money a bit faster. > I have a 1.5kB DSL line. On my usual ME comp, thats an 200MHz Pentium, year 1996, a page load is 8 seconds. Often slower. Going up to 15 seconds(that is looking up the server plus opening the connection plus downloading the page plus rendering, while rendering is lightening fast in Opera) On my other comp, a 1.4GHz Athlon, a page load is about 6 to 7 seconds, so the speed of the machine is not the matter. As it takes 3 seconds to look up and another 2 or 3 to connect to the server I think my limited upstream of 128KBit is the problem. Last game I played FT. Basicly 4 active players and in the start of the game 2 further players and some players which joined in the middle and went inactive. What do I want to say? You ask :-) None of us made overland trading. Exception: Foolio. None of us made jump trading(except for Vaar, selling weapons at a weapon dealer), a 240 holds jumper is not suitabel for trading(in terms of XP/turns or money/turns) I would estimate we spend 500M on gates for trading. We earned via trade aproximately 2 giga of cash. All via gates. As soon as the DI is greater than 4 we have built a gate. Why? Because overland trading is so freaking slow(the moving, not the trading), and with a gate you are allways over your base and can land in case of a BR. Furthermore: a gate takes 10 turns to pass, if the distance is > than 3 its cheaper to gate than to move overland. The only overland movements we did are for final 2k goods to finish an upgrade, for shield buying, for base stocking for getting a raw good needed in research and so on. I support Middies view completely. However, Carnaugh is in so far right as the way of older games: trade for XP *or* for money, and not simply: the farer the more money AND more XP should be reestablished. Well, before you start flaming: this is again an aos way of playing .... :-) However, Carnaugh, I do not mind if it is done the way you propose. I only want to say: my next alliance plans to trade ONLY via gates, even the local upgrades. Instead of taking energy from 2 sectors away we take it back via the gates. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |