From: Oliver D. B. <oli...@ma...> - 2003-01-25 02:17:01
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I am dont want to start a flame war about this subject, but I feel my goals need to be said. Trading in ME is very slow and tedious, and with close area trading you quickly end up with 1000 of trades if you want to make it. This is fun for some but not for many. It takes too long and can be tremendiously boring. Many online players do not have the time nor the will to sit for hours and click, rather mindlessly. Last game with the prolonged life of a stargate a new strategy appeared called stargate trading and also jump trading became a big thing. The intend of the high DI is to promote this way of playing. To give the players who do not wish to click endlessly an easier way to gain money fast, and also support this new strategy. This opens up for alliances that do not have "half of Mawlor" or 1st quadrant of "KEA", but have distributed bases connected by gates. Also I am hoping to see a bit more fighting over the good spots. A way to support it is by higher DI, this will make stargate trading much more profitable. But it shouldent be as profitable that overland trading will go away as a viable strategy. It should be a choice of strategy. Remember that even stargate traders will need to upgrade their local ports too. A nice side effect would hopefully be less territory needed for alliances, but thats hard to tell. Now logicaly its completely correct that a di 50 should be better in turns/sector than a lower DI, if we assume that the player travels all the way. But that is not the intention as described. Basicly the close quarter traders should gain more XP, while the long distance traders(by gate) should gain money a bit faster. Now the question is if the DI limit is too much and the effects. When I redo the formulaes i'll look over my test galaxy and try to rigure it out. I'll prolly end up with the conclusion that they are :)... |