From: Justin S. <jus...@ho...> - 2003-01-25 00:52:59
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What is Max DI going to be? If it is going to be 50 then I have to change something with Jump Trading in my ship price formula (and hence rebalance those ships). You say you aren't reworking the formula much. So we are switching to 1 sector trading is good for money then? Will you increase it so that Long Distance Trading is for EXP then? BTW by making Short Distance Trading better then Long Distance you really cut the heart out of Zyck and the 'faster' races trading Ability. Basically it will be Mawlor all the way. As I told you, if you are having DI 50 then to make it worth travelling 50 sectors overland you have to have it increase by alot. ie DI 50 being approximately 35-50 times the unit price of DI 1. It is simple math. The formula the way you had it made worse money/turn the higher the DI. Add 2 lines on your graph. EXP/turn and Money/Turn. Then just make sure as DI goes up that EXP/turn goes down and Money/Turn goes up. Use 3 TPS, 300 Cargo, 2 turns/trade for your calculations. So DI 1 = 300 Cargo & 10 turns = 30 Cargo/Turn * UnitPrice(DI1) & DI 50 = 300 Cargo & 304 turns = 0.987 Cargo/Turn * UnitPrice(DI50) Therefore as you can with that example for DI 50 to be just equal to DI 1 it needs a unit price of 30.4 times higher. And that would just be to have an straight line (no change in price/turn with DI). We would want price/turn to increase as DI goes up so it would basically have to be at least 40 (to compensate for the better EXP over shorter distances). Are you really ready to have UnitPrices of ~16K? If you are then Jump and Gate Trading will slaughter. If you are not prepared to have Unit Prices that high then you are faced with limiting DI and really I think max should be closer to 10-20 (20 at the extreme). Please do the math for yourselves so you understand it. Carnaugh _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail |