From: Angelo S. <ang...@oo...> - 2003-01-24 21:05:08
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Well, se below. Justin Stedman wrote: > > Treaties... > I say no limit on any of the treaties. As Forge points out too many > problems. It would also be nice (when MAP works fully) to have lots of > little alliances (5 man cells) in the game. If we want lots of small > alliances lets not make limits so people have to be in big alliances to get > the treaties they need. > > Randomness... > aos, this game is random. In fact people have asked for more randomness and But not in every aspect, e.g. if I go through a star gate I reach the desired destination. > more variation so it is less predictable (we are adding Critical hits and I > started out by lowering overall gun accuracy). I can understand desiring Critical hits are a nice idea, and not "random" in the sence as random order of ships. > more control (I am the same way), but we have to have busting be Random. If > we don't then it promotes multing (even though we like to pretend there are > no multis the truth is there are). And people would just bring their multi Both approaches promote multiing in the same order. With the approach of randmizing the ship order, people who would agree with my wish, are provoked to multi ... more ships, less damage per ship, less likely that I'm number one. With the approach of fixed order, I only can place the same "throw away" character into the bad position, and that will be noticed by everybody. I have no idea which things promote multiing ... but I know we have absolutely no data how a single game aspect influences player behaviour or game balance, as we do not collect and evaluate data. > to a bust a have them use a Fighter and be the person who takes the most > turrets every round. It is unfair to the base owner to have it so in favour > of the attackers for the attackers to know who is going to get hit with what > each round. There is risk in everything in the game, I am just saying don't > make the risks outrageous (but don't take them away either). > If playing the game is the risk ... why should I play then? Playing is about making plans and doing them and chearing for joy if it worked. Its not about, closing the eyes and running blindly through a maze ... > Carnaugh > ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |