From: Justin S. <jus...@ho...> - 2003-01-23 06:06:58
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Come on aos, I'm not a moron. Building Cost is Base Construction, Production Cost is for Producing Guns. A small part of the game and that is why it is possible to have high and low #s in those areas. I explained the 1:2:10 ratio (Building:Researching:Producing). Maybe I should ask if you read? ;-) Carnaugh << Does anybody even read the numebrs? Justin Stedman wrote: > >Mawlor: >PB) 105% xp change upon Kill (10.5% if 10% base EXP switch) >PN) 105% xp change upon Death (10.5% if 10% base EXP switch) >BM) 100% Building Cost >PM) 50% Production Cost <<<<<<<<<<<<<<<<<<<<<<<<<<<< >RM) 110% Research Cost >SM) -50 Personal Race Relations with all other Races This is the key factor of the game. Giving one race a 50% advantage seems not appropriated to me. Bad enough that KEA has a -50% weapon production malus, which does not seem sound to me as well. But a 50% benefit on base constructions, turrets, SGs, DHs ... that looks odd. aos >> _________________________________________________________________ MSN 8 with e-mail virus protection service: 2 months FREE* http://join.msn.com/?page=features/virus |