From: Farid K. <Far...@ro...> - 2003-01-23 03:01:13
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I think that is weapons production, not base building costs. -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Angelo Schneider Sent: January 22, 2003 9:02 PM Cc: ope...@li... Subject: Re: [Openme-developers] Racial Traits and Other Stuff Does anybody even read the numebrs? Justin Stedman wrote: > > Mawlor: > PB) 105% xp change upon Kill (10.5% if 10% base EXP switch) > PN) 105% xp change upon Death (10.5% if 10% base EXP switch) > BM) 100% Building Cost > PM) 50% Production Cost <<<<<<<<<<<<<<<<<<<<<<<<<<<< > RM) 110% Research Cost > SM) -50 Personal Race Relations with all other Races This is the key factor of the game. Giving one race a 50% advantage seems not appropriated to me. Bad enough that KEA has a -50% weapon production malus, which does not seem sound to me as well. But a 50% benefit on base constructions, turrets, SGs, DHs ... that looks odd. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Openme-developers mailing list Ope...@li... https://lists.sourceforge.net/lists/listinfo/openme-developers |