From: Angelo S. <ang...@oo...> - 2003-01-23 01:56:26
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Justin Stedman wrote: > > We do need a random Current Sector sorting process for ships. So every > refresh comes out different. Same for busting (we can't have the last ship > in be the one 'on top' that takes the brunt). We can't know who is going to > take the most turrets each round. If we did, we have that person be the > lowest EXP person in the bust and we put them in a Fighter to fly. As you wont bust(like you posted in a other mail) when you have to fear a 40% XP loss, I wont bust if my positin is random. When I'm commanding I want to choose what my warriors do. If the opponent breaks my descissions, than its fine, but if the universe (the ME code) suddenly starts to behave random, then I avoid all situations which might be costly to get invloved in. Anyway: reverse sorting is easy to code, more or less for free, random sorting not. > Carnaugh > ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |