From: Justin S. <jus...@ho...> - 2003-01-22 06:44:27
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There seems to be a problem with the DI formula, http://www.advancedpowers.com/me_old/docs/trade_simulator.php assuming that has the DI formula in it that we will be using... As it is now you'll make more money per turn doing 1 sector trading, and the money per turn steadily decreases as you go farther. Obviously this is wrong (unless we are going in a completely new direction). In general (as it has been) short distance trading is better for EXP/turn and Long Distance trading is better for Money/Turn. Money per turn should (in general) steadily increase as DI goes up. Here is some Math. I'll use my Planetary Scourge which is a good Long Distance Trader, ie it is BAD for 1 sector trading and GOOD the farther you go in it. Using Lux at 15k Demand and 500 Relations (those don't matter for this really) at DI 1 you get 490 per unit and at DI 49 you get 3413 per unit. So with 450 Cargo and 3.5 TPS at DI 1 you would make (450*490)/11 = 20k Credits/Turn and at DI 49 you would make (450*3413)/347 = 4.4k Credits/Turn. For ships that are Good at 1 sector trading (like the Duke) this becomes even worse. Why are players flying the extra 49 sectors (other then they have bought out all the DI 1 routes in the area)? If we want a player to make the same money at DI 50 that they would make at DI 1 we would need price per unit to be 5 times higher at that range (so in this example 17k per unit). Now obviously if we have Price Per Units that high Jump Trading and Gate Trading would slaughter overland trading. The truth of the fact is we can't have a DI that high. Unless we don't care that Jump/Gate trading should be dominant. And remember that is only making it even. Really DI 50 should make you MORE money/turn then a DI 1 route since you'll get ALOT more EXP on that DI 1 route (so probably somewhere between 5-10 times higher for DI 50 then it is now). Honestly I can't see anything above DI 10 working. Or if we have up to DI 50 and have a formula that works then we'll have to accept that controling that DI 50 Lux (or whatever) buyer will control the game (since I am guessing there won't be many) and the main source of money in the game will be Jump and Gate Trading. Carnaugh - Someone who does alot of Math _________________________________________________________________ Tired of spam? Get advanced junk mail protection with MSN 8. http://join.msn.com/?page=features/junkmail |