From: Farid K. <Far...@ro...> - 2003-01-21 21:24:57
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Uhh Carn? It isn't 40% of TOTAL XP It is 40% of the XP to get from level 39 to level 40 Kev should have added a clearer explanation for you :) [00:17:15] <KevKev> take a look at the new numbers [00:18:35] <Hawklan> hmmm [00:20:02] <Hawklan> 40 2,553,600 Emperor [00:20:02] <Hawklan> 39 2,407,064 Commander in Chief [00:20:02] <Hawklan> 38 2,265,464 Dep. Commander in Chief [00:20:02] <Hawklan> 37 2,128,800 Imperial Fleet Admiral [00:20:02] <Hawklan> 36 1,997,064 Dep. Imperial Fleet Admiral [00:20:02] <Hawklan> 35 1,870,000 Galactic Fleet Admiral [00:20:29] <Hawklan> so? [00:20:33] <Hawklan> if I am level 33 [00:20:34] <ChrisN[gone]> heh. I was about to suggest a % of the XP difference between curlvl and next lvl [00:20:42] <Hawklan> and I kill and emperor [00:21:11] <Hawklan> that means what? 20% of 2.55Mil-2.4Mil [00:21:27] <KevKev> you get 20% of the XP required for you to go from 33-34 [00:21:37] <Hawklan> ohhhhhhh [00:22:06] <Hawklan> 35 1,870,000 Galactic Fleet Admiral [00:22:06] <Hawklan> 34 1,747,600 Dep. Galactic Fleet Admiral [00:22:06] <Hawklan> 33 1,630,132 Fleet Admiral [00:22:21] <ChrisN[gone]> lol thats like 24kxp [00:22:26] * ChrisN[gone] is now known as ChrisN [00:22:28] <KevKev> yup [00:22:35] <ChrisN> thats nothing. [00:22:40] <ChrisN> jacksquat [00:22:55] <Hawklan> and if I killed a lvl 40 [00:23:12] <Hawklan> he would lose 40% of 150K? [00:23:21] <KevKev> yup -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Justin Stedman Sent: January 21, 2003 3:46 PM To: ope...@li... Subject: [Openme-developers] EXP Gain/Loss KevKev some problems with your formula... 40% loss of EXP is MORONIC!!!! ok, now that I got that out... I agree we should have a slight net loss in EXP from Killing/Dying. You should ALWAYS gain EXP for a kill, but it should become a smaller and smaller fraction as you get bigger and bigger, but never non-zero. I would still recommend 5% MIN (which really is only a token amount anyways for a big player killing a small one). As I said before you can't have dying on its own be too much of a penalty since the EXP loss is too great when you are doing things like Busting (which isn't really for personal gain). 15% was probably too high. I'm not going to risk dying on a bust with 1 million EXP especially if the code is near to 100% for someone dying/round. When you make #s to extreme you cause problems. We want to make a game that promotes action not sitting on your base (or on a Starbase) hiding because if you die with your 2 million EXP you'll lose 800K!!! Not to mention with your way a 1 million EXP player kills a 2 million EXP player (which won't be hard with everyone firing on the high exp person IS) and goes to 1.4 million and the 2 million EXP player drops to 1.2 million. Guys remember we are changing other parts of the game so think about how they all relate. We have 1 on 1 combat which in itself will work to even out EXPs (the highest exp people always being targetted if possible). We need less moronic things. 15% was too much. Lower to 10% MAX. Even a 2 million EXP player losing 200k is a horrible thing (now if using my #s will cost 400 million to buy that exp back). I guess we could have a variance between 1% and 10%, just make the increase for Dying move up faster then for killing which will result in a net loss of EXP. BTW I wouldn't consider 6 levels to be significantly above another player. 5 levels apart is really in the 'same class'. With your way a level 40 player gets nothing for killing a level 34 player, why???? Suggested New Rule: Try to think about impact on game before giving #s. EXP Gain: (10 - Level Difference/4)% (max of 10%) EXP Loss: 10% (always) Simple and to the point. How about we give no EXP gain for TFP, Forces and Base kills? Only EXP loss for those. Only way to gain EXP is a legitamate ship to ship kill. Carnaugh - The Ass of ME _________________________________________________________________ MSN 8 helps eliminate e-mail viruses. Get 2 months FREE* http://join.msn.com/?page=features/virus ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Openme-developers mailing list Ope...@li... https://lists.sourceforge.net/lists/listinfo/openme-developers |