From: Stephen L <ste...@ho...> - 2003-01-21 09:57:02
|
The Bust: The actual bust is split up into many different phases: <b>Organisation:</b> The organisation of a planet bust will be done by a member of the council, usually the Alliance Leader, 2nd in Command or Military Advisor. This will basically include working out the which planet is the target, how many warships are required, how far to the nearest shield refill, how many warships are required in a backup fleet etc.. <b>Preparation:</b> This is done by all members who are to be included in the planet bust. The person in charge of the planet bust, Alliance Leader, 2nd in Command or Military Advisor (or someone else) will send a message to the alliance asking for people with warships if they can make the planet bust. Notice of at least 24+ hours is given enabling everyone to save up turns. Usually 800+ turns are required for a high level planet. Then everyone is to reply stating whether they can or cannot attend that planet bust. If enough people are able to attend to cover the fleet that will do the busting, and the backup fleet to patrol for any enemy interceptions then the next part of the preparation can be done, otherwise the leader of the bust will ask allies if they can send some warships to help. The next part of the preparation will take part with the leader of the bust ensuring all those people who can carry mines in their warships do so, and any other necessary equipment. Usual planet bust set-up: Ships in bust must ensure their ships have as close to 100% accuracy on their weapons either by their experience level, or by Targeting computers. Some ships may also be required to carry scanners and tri-focus plasma's. 3 - 4 Million credits to replace lost shields/armour. Ships who are in the backup fleet patrolling for enemy will be required to have the same level of accuracy either by xp level, or by Targeting Computers, Active Screens, and some may again require TFP's, scanners or Tracking Devices installed. 2 - 3 Million credits to replace lost shields/armour. <b>Execution:</b> Usually about 1/2 hour - 1 hour everyone who is taking part will be expected to meet at a certain pre-specified sector/planet/starbase with their ships equipped to the leaders specification ready to move out, only then will the target sector be passed onto those members who are taking part in the bust. The leader will then either send the backup fleet to clear the route to the planet and the shield refill of mines, scouts, combat drones etc.. or the bust fleet will do it themselves. Like hunting, everyone will be required to drop scouts along the route so they may watch for enemy movements in the vacinity of the bust. The backup fleet will then stand by at the shield refill to make sure that enemy interceptions do not attack the ships in the bust on their way to refill. Each fleet will have its own leader who will call out sector numbers for their respective fleets to move into. E.G. "1212 GO" this will mean that everyone should then move to that sector. The leader will only call the sector number of a neighbouring sector so that the fleet stays together and does not split up. Once you are in that sector you should say that you are there, e.g. "1212 in" or "IS" this means that you are in sector. Once everyone is in the planet sector, those who have mines will need to drop them all in the sector, the leader may also ask certain individuals to drop some combat drones too. When the actual bust commences the leader of the bust will do all the attacking, other people are only required to be in the sector, when one person from the alliance attacks, all persons from that alliance in the same sector will automatically attack. This is an example of how a planet bust is run: Orbiting (no-one apart from the leader has a need to orbit the planet) Attacking (At no time will you press attack) Report (This means you should refresh your browser and report your shield and armour status) Leader: Orbiting Leader: Attacking Leader: Report Merchant1: Shields: 600/600 Merchant1: Armour: 700/700 Merchant2: Shields: 163/600 Merchant2: Armour: 700/700 And so on until every merchant in the bust has reported their damage. At any time the leader will call a refill so that those who are low on shields/armour will go in a small pack to the refill point and refill their shields etc.. DO NOT LEAVE THE FLEET TO REFILL UNLESS THE LEADER SAYS SO Once all the planetary defences have been destroyed then ONLY the leader will land and claim the planet, then the leader will call the sectors for immediate retreat away from the area. <b>2 Bust Organised by another alliance:</b> Our alliance will usually only help another alliance with a planet bust if we are allies, or we stand to gain something from it. They will probably organise and execute their bust similar to us, but always ask before so you know exactly how they do it, and any code words they use. <b>3 Codes:</b> To avoid to much saying in the channel, here are most used codes.... IS: In Sector, this means you arrived in the sector were you are asked to be. GTG: Good To Go, before each attack the leader will ask if you are GTG?, if so reply with GTG. Refill: You are stating that you require a refill of shields and/or armour. OMW: On My Way, This states you are on your way to the destination. Orbiting: No-one apart from the leader has a need to orbit the planet. Attacking: At no time will you press attack, ONLY the bust leader will press fire. Report: This means you should refresh your browser and report your shield and armour status. ALWAYS ENSURE YOU DO NOT TRY A PLANET BUST ON YOUR OWN. MAKE SURE YOU ALWAYS CARRY 3 - 4M CREDITS TO REPLACE LOST SHIELDS AND ARMOUR _________________________________________________________________ MSN 8: advanced junk mail protection and 2 months FREE*. http://join.msn.com/?page=features/junkmail |