From: Stephen L <ste...@ho...> - 2003-01-21 09:56:12
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<i>This is an old game guide that i had on a website i have quickly looked over it and changed a few parts. I will put up the other guides to see if you think they would be of any use. </i> <b>1.Introduction to the game:</b> OpenME is a game about trading and killing. However, things are not quite as simple as just making money, and killing the bad guys. There area lot of other aspects of the game that need to be pointed out to everyone. <b>2. Beginning of the game:</b> When you first start the game you will end up by the Racial Government of the race you picked at the very beginning. You will start in a merchant tug, the smallest of all trading ships (with exception to Light Freighter, which you are given if you are killed). In this ship you will start with 40 cargo holds out of the maximum 120 allowable for this ship, few shields, few armour, and one laser.. With these 40 cargo holds your aim is to trade enough goods so you can make money to buy a further 80 cargo holds, and max out your shields and armour. <b>.General Flying:</b> When you fly about in open space, try not to spend too much time in the same sector, it makes you prone to enemy attacks. After a few weeks there are many people flying about in the top warships looking for new people to the game to kill, no matter how easy the kill may be. There are 2 types of protection you are entitled to, the 1st is newbie turns, you cannot be attacked, or attack if you have newbie turns left. The second is Imperial Protection. This is dependant on your alignment, and the attack rating of your ship. (please read alignment for further details) <b>4.Experience (xp):</b> The game is based around what is known as experience. This does not mean how long you have played this game before, or how little. Instead it is a number worked out according to what trades you have made, sectors you have explored, enemies you have killed, enemy forces you have destroyed, or building on planets. (Building explained later). Whenever you trade, you gain a certain amount of experience for the trade you have made, anything from 1xp all the way up to 250xp. Your aim is to trade as much as possible to increase you xp. (look in our Trading Guide for more details on how to trade). Whenever you move a sector there is a small possibility that you will gain 1xp, if the sector has not been explored by you, or an alliance member before then you will gain 1xp per unexplored sector. Should you be lucky enough to kill an enemy of your alliance, then you will be given 10% of their xp, and all credits that they had on them. This can be a very quick way to gain a lot of xp, but also an easy way of losing xp. Please read our Hunting Guide for more details on how to hunt. The last method of gaining xp is by killing enemy forces, the more you destroy, the more xp you gain. Be warned, whenever you destroy an enemy force, that person will receive a report of this and may come to attack you back, so do not spend too much time at once doing this unless you are with a couple of other people in warships. As you gain more experience you will also increase in level of your rank in the game, check rankings - requirements in the game for more details. As you increase your experience levels your accuracy on your weapons will increase by 1% per level. You will also be able to buy better ships. Currently in the game certain ships are locked until you have reached a certain experience level. <b>5.Alliances:</b> You will soon notice that there are many alliances in the game. These are a group of people who play the game together under the same alliance name (banner) for mutual profit and gain. Different alliance will offer different things. Some will just offer safe planets (explained later) to land on, others will offer access to the alliance funds. Some alliances will charge you tax. This can be anything to 1% - 50% of your earnings through trades. This percentage is automatically taken out of your earnings and placed into an alliance tax account. The majority of alliances will use this money to buy yourself and other members bigger ships later in the game, weapons for these ships, forces such as mines, combat drones and scout drones, and some may either use them to spend on building planets up. With the game being so much about people flying around in warships it is always best to be a member of an alliance. Being a member of an alliance will automatically entitle you to a few things. Treaties: Almost every alliance will treaties with other alliances of some sorts, being a member of the alliance means that these treaties will also apply to you. (read further on for more info on treaties) <b>6.Planets:</b> Planets play a major role in the game. They stand as a defence grid for individuals and alliances. They are also a place to store technology for others to use. There are many different screens on the planets page. These are: Construction, Attack, Defence, Ownership, Stockpile, Scan and Hanger. Status Screen: This shows a list of all current players landed on this planet. It also shows the maximum amount of shields and Drones that can be installed, How many are installed, and how many turrets are built. Construction Screen: This is where you build certain structures on the planets, Shields Generators, Drone Hangers and many more. It will tell you what goods you will require to build (check stockpile screen description), how long it will take to build, how much money it will cost, and how much experience you gain from constructing. Attack Screen: This page is not available until you build one or both of the following things: Tri Focus Plasma, or Disruptor Missiles. Tri Focus Plasma is a high energy weapon which you can target at a merchant up to 4 sectors from the planet. A Disruptor missile is a method of firing missiles at a planet in order to destroy some of their shields. You can build a maximum of 10, and each on if it hits will remove 250 shields. Defence Screen: This is where you install Shields or Combat Drones into the planet. Ownership Screen: Here you can claim ownership of an un claimed planet (you must have 700xp), or change the name of a planet. Stockpile Screen: Here you can see how much of each good is stored on the planet, the maximum is 600, 100 is added to the capacity for every goods storage you construct. Scan Screen: Like the attack screen this page is unavailable until you build something, in this case it is a scanner. You can scan the sector above the planet for enemy ships, mines drones etc.. Hanger Screen: Here you can access ships that are shared, technology that is shared, and technology/ships that you have in your personal space. If you own the planet you can have 3 stored ships, if you do not, then you can have 1 ship stored on the planet. <b>7.Allignment:</b> Your alignment allows you to do different things. It can range from -500 all the way up to +500. The major advantage of being evil is that once you reach a certain level you will be able to try and steal money from other merchants. The advantage of being good aligned is that you get a discount on the ships you buy. 1% discount per +10 alignment up to a discount of 50% at +500 alignment. If you are between - 300 to -500 alignment then you are not protected at imperial beacons or in imperial starbases. If you are -299 to +100 you are allowed to stay in Imperial sectors with an attack rating on your ship no greater than 1. +101 to +200 you can have an attack rating of 2. +201 to +300 an attack rating of 3. +301 to +400 an attack rating of 4. +500 and higher you can have an attack rating of 6. <b>8.Treaties:</b> One of the crucial parts in the game for alliances is to have treaties with other alliances. These can be seen under alliance - politics in the game. There are 3 main types of treaties you should be aware of: FMT - Free Movement Treaty. This means the alliance you have FMT with can move through your mines undamaged, and vice versa. MAP -Mutual Assistance Pact. - This means that we will help all alliances we have MAP with, and they will help us in wartimes. War. This means the alliance is at war with the other.. <b>9.Logging Off:</b> Whenever you log off, make sure you do it in one of 3 places. Imperial Space or Starbases (if you have the correct alignment), or on a safe alliance planet. This is an old game guide that i had on a website i have quickly looked over it and changed a few parts. I will put up the other guides to see if you think they would be of any use _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 |