From: Darth D. <Dar...@kn...> - 2003-01-20 21:34:42
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MessageIts true that it would be a measure aimed against the forming of = larger Alliances however it won't stop them, because they will form = 'elite wings' and stick folk in there, and use multiple alliances. We = have to remember too that this is a year long game supposedly. Longer = than the last one. Because of recruiting, Alliances are naturally bound = to grow larger.=20 Just my two pence.=20 ----- Original Message -----=20 From: Oliver Due Billing=20 To: Darth David=20 Sent: Monday, January 20, 2003 9:31 PM Subject: Re: [Openme-developers] Alliance sizes? Well from what I have been following in the forums smaller alliances = complain about the dominance of larger alliances. That you can only = succed in ME with 40+ people?. Also with the number of players we have = and the largeness of it, everything tends to focus on a few alliances. The point of smaller alliances is more diversity, more individuality = and less dominance from one fraction. Almost all games out there have = some kind of limit, either its a size limit or some kind of limit on who = you can attack.Why do they have these rules, well its obviously, to = extend the playing experince to the many, and prevent a threat of human = nature, namely to bash those smaller. So by lessening the size, we = lessen the difference(hopefully) We can also make the rule that alliances cannot attack alliances of = half their size, but that seems a bit silly. ----- Original Message -----=20 From: Darth David=20 To: ope...@li...=20 Sent: Monday, January 20, 2003 9:37 PM Subject: Re: [Openme-developers] Alliance sizes? I've been talking to quite a few players since the reset. The = extended reset time has led to the Alliance leaders I've spoken to = having more time for recruitment - Indeed, I can think of even a brand = new alliance which is looking at at the very least 35 people. It'd be = worth taking that into account. Not just for base busts. From what I = understand, we're moving away from fleet battles as we've known them? Is = the number in an Alliance required to stay low? And yes, base busts is = another thing. Even if MAP worked you kinda need everyone in the same = Alliance for stargates, reshielding, and scaring ppl off through = currently online. I think 45 people would be a good maximum.=20 ----- Original Message -----=20 From: Michael van Dongen=20 To: ope...@li...=20 Sent: Monday, January 20, 2003 1:42 PM Subject: RE: [Openme-developers] Alliance sizes? If MAP works now then I'd have no trouble with a max of 25. 20 is = just bit too small to organize anything with your own alliance But if MAP doesn't work yet I won't be happy with anything less = then 40 -----Original Message----- From: ope...@li... = [mailto:ope...@li...] On Behalf Of = Oliver Due Billing Sent: maandag 20 januari 2003 12:44 To: ope...@li... Subject: [Openme-developers] Alliance sizes? What should the alliance sizes be set at?, as discussed = previously more and smaller alliances would be nice. So how big should = we set them?. I am personaly thinking about a max size of 20-25. Middy |