From: Angelo S. <ang...@oo...> - 2003-01-19 14:21:21
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Hi, I think there should be a way for sorting ships in current sector. A) busters might want to determine who is first in the line of fire B) sector combat with one on one fire creates a disadvantage for the one on top of the list of ships in current sector. If the ships are sorted in reverse order of last move date(this is allready recorded in the ship record) the ship entering sector latest is on top. This should be the first in a bust, IMHO. So reverse entering order is bust order for ships. The same order should apply to current sector listing, as this has the effect that a ship on which is fired might be dropping in the current sector list when furhter ships enter. Suppose we have a fleet battle, 10 of each kind. The guy on top of the list might be attacked by 3 or more enemies, next combat round he is still on top of the list: BAD!! All see him imediatly and fire again on him. Better: if more ships enter those get to the top. The attacker has to "look" for his victim to fire again. If no one enters in the meantime .... bad for the victim. As far as I know only a ORDER BY 'movetime' (DECREASING?) needs to be added to the sQL statement for cs display. Well, probably in a later version of the game only ship name and alliance name is displayed in CS and not the pilot. The new combat code will cause a lot of ALL FIRE ON CARNAUGH kills, or all fire on AOS ... depending which side you are on :-) aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |