From: Angelo S. <ang...@oo...> - 2003-01-19 14:11:04
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Hi, > Oliver Due Billing wrote: > > Comments? > I think a weared down base(all shield lost) might be conquered. Probably for each further combat round, which would only cause damage, you have a 1% chance per ship that it lands and conquers the base? If you do it like I proposed in the previous mail, that only armor damage capable weapons cause damage to structures, the attacker could even switch weapons to increase his chance of conquering, with the drawback of getting still damage. A further dimension to game. Hawklans proposals to be able to conquer a base gives also a further dimension to the game. IMHO thats good. The "explode" feature is also nice. Of course this feature can be delayed. Regarding my proposal for the appoinging of turrets to targets, you can adjust the hardcoded divide by two. You can multiply with any number in range of 0.5 to 1.0. So you shift more turrets to the upper range. Indeed we could have this value user configureable on the base, similar to the drone squad feature in BryanME. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |