From: Oliver D. B. <oli...@ma...> - 2003-01-19 13:08:25
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I read both suggestions from Hawklan and aos. Both of them fufill goal 2. That is an increased chance of casualities.=20 Hawklans is with a hardcoded constant of 3 so each merchant can be hit = by 0 - (#OfTurrets / #ofAttackers)+3, turrets. Aos is an approach where = the turrets are distributed on ships and the "first" ship in line is the = most damaged. I lean towards aos's here since its more dynamic of = nature. But it also seem abit harsh, seems like #1 ship always goes = down. Hawklans suggestion dosent fufill goal 1 though, since he wants the base = to be intact. Well a turret dont stop firing when it looses it shields, = why would it?, and when point giant weapons at a base and fire. = Somethign is going to be damaged. We must do away with the all or = nothing strategy, since it should be possible to attack a few round. = Come back the next day and all your work is not gone. This way I am sure = more bases will be busted(more fun). So in regards to goal one I think that aos suggestion is the best, so = far. You might take some losses but it will be worthwhile if U stick out = a few round. Then U start to wear the shields thin. Remember its = supposed to be one big shield with each SG adding to its strength so its = logical that some shots might penetrate. I also think that we should not destroy base when its defenses are down. = but it does require a new feature. So lets wait a bit with that. Comments? Middy |