From: Oliver D. B. <oli...@ma...> - 2003-01-18 17:04:38
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Well since the code is being reworked anyway I feel we should add a few = changes, simple changes due to our time need. Our goal would be to 1. Add a way for the attacker to more easily harm a base. Eg give up = with the old everything or nothing method. A method of wearing a base = down. 2. Add a way so the defender have a chance to at least take some of his = attackers with him(without the defender being logged on). Eg gie up on = the easy calculations. If we are 10 ships we will never die...so lets be = 10 ships This should be done simple with simple formulaes, and as little add-on = to teh current modules as possible. For goal 1 I am thinking of a simple damage formula, for every X points = of damage pr round there is a chance of destroying a turret/shield = gen/drone hangar. For goal 2 The simple round-robin way eg 10 attackers each get 1/10 of = the defense is not good enough. Our ecperience has shown that a = completely random way is not good either(noone will bust). But how and = why is my question So lets open teh discussion and keep in mind, use what we have know. = Dont add 100 imaginary features, cause I can gurantee you it wont be = implemented. Think as the attacker AND as the defender.=20 Middy |