From: Oliver D. B. <oli...@ma...> - 2003-01-17 09:34:27
|
That dosent make sense wiz ----- Original Message -----=20 From: Danny Froberg=20 To: Ope...@li...=20 Sent: Friday, January 17, 2003 12:58 AM Subject: Re: Spam Alert: [Openme-developers] re: auto return fire So now when you listed all the positive sides of removing AutoFire = anything negative that comes to mind? :) At 23:51 2003-01-16 +0000, Dar...@kn... wrote: Woah I'm surprised and encouraged that I agree with BRUTICUS. =20 Auto return fire CONS =20 - The game is ruled simply by who has the faster connection.=20 - In this game you design your ship to fight for you, you don't = fight for your ship. Your ship ceases to fight for you.=20 - Will -flood- the server with page refreshes from the paranoid or = the cautious - We're supposed to be helping newbies fight back not totally = removing their ability to return fire - ME ridiculously becomes a button bashing game - You lose a heap of players - You get a tonne of complaints - Combat becomes an elitist thing only for those in elite countries = with expensive connections rather than in-keeping with one of the games = premises of being free for -all- to enjoy equally.=20 - Tips the scales towards people who do not need the scales tipping = towards them - Makes us all look extremley stupid for putting in such a = ridiculous feature. Remember combat is not just one on one or fleet vs = fleet. There are other situations. Cream off a base for example, they = aren't online to press attack. Pursuit, trying to run away. Need ship to = fight for you while you're doing that or buying shields.=20 =20 PROs=20 =20 - cant think of any.=20 =20 Among the players only a few ppl who see themselves profiting from = it will ever think disabling auto return fire a good thing.=20 |