From: Angelo S. <ang...@oo...> - 2003-01-16 22:47:21
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Probably the dev team should open the spec for this. I comment in your message below, after giving the corner stones we talked about some weeks/monthes ago. (I have no idea if those are still valid). > Michael van Dongen wrote: > > I've seen this discussion come by a few times so I'm just gonna state > my view for the record > > I'm in favor of auto return fire for several reasons... > > No auto return fire : > > 1) Is bad for people with slower connections Why? > 2) Is too good with cloak and 1 on 1 combat Why? > 3) Will encourage hunters cause they can now hunt longer with less > damage Why? > 4) Is a death sentence to anyone who doesn't refresh or doesn't look > at the screen every few secs > Erm, shit, wanted to comment. > Now the suggestion is a good one but I'd turn it into a tech or create > a new race and make it their ship tech instead > > Worst case scenario is that this suggestion will chase away all > non-hardcore players > > btw, It's BRUTICUS but now using my main e-mail for this list and not > the complaints one > Base idea is: a) ship weapons have a reload time like TFP has. My proposal was 5 seconds but meanwhile I would go for 10 seconds. Further: b) ships/pilots have an option to activate auto return fire. Explaination: b) means players can descide what they want. In conjunction with a) the problem is: weapon reload time will/should apply regardless wether you fire or you auto return fire. So a warrior likely will switch off auto return fire because he likes to descide himself on what to fire, probably not on the guy who fired on him. A trader likely might have return fire activated ... as he only can run and at least would fire back automaticaly if(before) he dies. The basic idea is to make the delay that long that slow connections wait during the laod time of the page(and do not realize the delay at all) while fast connections have to accept a noticeable delay after page display. The extension to that above was a true randome display of players in sector or options for sorting by AR/DR or similar stuff, to avoid that all fire on the first target IS. Anywy, no idea if the actual spec is still this one, or if it ever was :-) At least that was my proposal before the game ended. I see far more problems in to high weapon damage and to less armor for traders currently. Even with a reload time of 15 seconds, after 30 seconds(2 rounds), a lot of traders are dead. So a to slow connection will kill you regardless wether we have new or old combat, and regardless wether you have auto return fire or not. Ships like the old, not the new, fighters relied on "no" autoreturn fire. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |