From: Angelo S. <ang...@oo...> - 2003-01-15 17:06:20
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The point is: you can achieve the same by making the advantage of the others higher. Instead of giving one +50 allign and the other -50, give the first one +100 and leave the other one at *0*. I did not want to say that you did noit think or math about it. I onyl say: most players won't like it like you did it ... they now have the fealing that they need to avoid to pick the most disadvantages. They players woiuld like to pick the most advantages. Bottom line both might look the same for game mechanics, but with avoiding negative numbers the payers are likely more happy. Your explanaition makes fullyy sence, and I did not doubt that, however, I disagree. I simply do not like it that way as it is to war/weapon focused. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |