From: Justin S. <jus...@ho...> - 2003-01-15 13:36:27
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I changed the Zyck and Mawlor EXP %s. At 95%/105% it works out to 5k Exp difference on a 1 million EXP player kill (at 10% base). I made the gain/lose for each of those races the same. If they aren't the same then it is an additional penalty to all the other races since Mawlor/Zyck would lose less then they gain from kills (unless we are creating EXP with kills which I think is a bad idea, killing should result in EXP transfering not creating or destroying it). The Racial descriptions and ME history can be put in the game when it is avaliable (can it not?). In the mean time we can use whatever. Zyck'lirg: PB) 95% xp change upon Death (ie 9.5% if 10% base EXP switch) PN) 95% xp change upon Kill (ie 9.5% if 10% base EXP switch) PT) 90% Build Cost NT) 110% Research Cost SM) -50 Global Race Relations (all other Races) Xollian: PB) 120% Alignment Gain on Evil Kills PN) Maximum Alignment is 450 PT) 50% Weapon Production Cost NT) 105% Research Cost SM) -50 alignment KEA: PB) Unaffected by Negative Global Race Relations PN) 80% Military Payment (ie 8% if 10% base Military Payment) PT) 90% Forces Cost NT) 150% Weapon Production Cost SM) +50 alignment Paragon: PB) Maximum Alignment is 550 PN) 80% Alignment Gain on Evil Kills PT) 90% Research Cost NT) 110% Forces Cost SM) +50 Personal Race Relations with all other Races Mawlor: PB) 105% xp change upon Kill (ie 10.5% if 10% base EXP switch) PN) 105% xp change upon Death (ie 10.5% if 10% base EXP switch) PT) 125% Military Payment (ie 12.5% if 10% base Military Payment) NT) 105% Build Cost SM) -50 Personal Race Relations with all other Races Carnaugh _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 |