From: Angelo S. <ang...@oo...> - 2003-01-15 11:51:50
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Hi, The overall picture looks good. I do not like negative allign however. If nothing has changed you only can get better allign by killing an other negative alligned player. So you force a palying style oppon a player: go and kill! IMO the military payment varies to much ... KEA has it hard enough to kill another races ship! They shold get MORE not LESS for their victroy. 150% weapon production cost is far to much also. They make more money, ok. But why does one think they need to spend also more money? That the best war race gets on top of that an additional military payment is ironic. Well, it fits the race description ... You have only XP changes for kills/death ... what is about trade, building and research? Some thoughts: I had guessed that the tech race, paragon, can research more easy and gets more XP. On the other hand KEA could get more XP via trade and zyck via construction(and cheaper and less time). Then it is more logical that Mawlor gets more XP via killing. aos Justin Stedman wrote: > > I fixed the #s and balanced them. Changed a few abilities here and there so > one race wasn't getting huge bonuses over another (as it was before). > Saruman is working on a Story/History of ME which includes the Racial > Profiles. I (and he) think these 2 things are related, ie the history of ME > is the races and how they came to being and shaped the ME Universe. > > Zyck'lirg: > PB) 97% xp change upon Death (ie 9.7% if 10% base EXP switch) > PN) 98% xp change upon Kill (ie 9.8% if 10% base EXP switch) > PT) 95% Build Cost > NT) 110% Research Cost > SM) -50 Global Race Relations (all other Races) > > Xollian: > PB) 120% Alignment Gain on Evil Kills > PN) Maximum Alignment is 450 > PT) 50% Weapon Production Cost > NT) 105% Research Cost > SM) -50 alignment > > KEA: > PB) Unaffected by Negative Global Race Relations > PN) 80% Military Payment (ie 8% if 10% base Military Payment) > PT) 90% Forces Cost > NT) 150% Weapon Production Cost > SM) +50 alignment > > Paragon: > PB) Maximum Alignment is 550 > PN) 80% Alignment Gain on Evil Kills > PT) 90% Research Cost > NT) 110% Forces Cost > SM) +50 Personal Race Relations with all other Races > > Mawlor: > PB) 103% xp change upon Kill (ie 10.3% if 10% base EXP switch) > PN) 102% xp change upon Death (ie 10.2% if 10% base EXP switch) > PT) 120% Military Payment (ie 12% if 10% base Military Payment) > NT) 105% Build Cost > SM) -50 Personal Race Relations with all other Races > > Carnaugh > ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |