From: Farid K. <Far...@ro...> - 2003-01-14 21:53:41
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Yes they do affect ship balance. But the effect can be minimized. The proposed setting changes still puts KEA on top for trading. They will have an easier time trading anywhere they want simply since war and global relations won't affect them. Nothing will take that away from KEA. However, another race, say Paragon, can be given a large heavy mover having the same number of holds of the KEA ship, and if paragon's ceiling for personal or global relations are significantly lower than KEA's then they will always make less money and less experience. BUT, it won't affect trading with regards to upgrades petitions or refilling ports, since their large trader will annihilate them as fast as any KEA would. Don't get me wrong, it could be that upon looking at the end result that we won't propose any changes to the shiplist to compensate. But, assigning racial criteria like this allows us to assign artificial values that can be compensated with different ship design. All in all, I STILL like the concept. However, I don't believe that rushing into it is a good idea. I also believe that a broader spectrum should be applied to all the races, and we also should avoid assigning negative values as much as possible. But as it has been said, it is only one person's view Hawklan -----Original Message----- From: ope...@li... [mailto:ope...@li...] On Behalf Of Angelo Schneider Sent: January 14, 2003 4:36 PM To: Michael van Dongen Cc: ope...@li... Subject: Re: [Openme-developers] Race abilities with values and more stuff erm ... IMHO your proposals do not affect ship balance. aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 ------------------------------------------------------- This SF.NET email is sponsored by: Take your first step towards giving your online business a competitive advantage. Test-drive a Thawte SSL certificate - our easy online guide will show you how. Click here to get started: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0027en _______________________________________________ Openme-developers mailing list Ope...@li... https://lists.sourceforge.net/lists/listinfo/openme-developers |