From: Angelo S. <ang...@oo...> - 2003-01-14 21:32:39
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Hi, nice work Michael. Only I question the team work aspect. The role in the team will likely be determined during playing and be far away from the races abilities(IMHO). Frankly: I realy doubt I can convince one of my "builders" in my alliance to play Zycklirg. (The race you gave the build advantage to) The guys making the building will very likely be KEA ... because they have to carry hughe amounts of goods to the bases for construction. The same for paragon ... in ship iteration 2 they had not realy competitive traders (KEA top traders, Mawlor second best trader) ... but their personal relation bonus affects trade. All traders will choose KEA or Mawlor .... (as long as the trade ship advantages do not/have not shift/ed) People currently choose race because of the ships. To get them choosing race for other reasons ... the ships should not conflict with the races special abilities ... or vice versa. What about XP gain? And time? E.g. Zycklirg could build faster .... and KEA gain more XP via building, but lets say it takes longer for them? aos ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |