From: Angelo S. <ang...@oo...> - 2002-11-18 13:02:25
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Hi, Middy, please avoid mailing in HTML to mailing lists. The forwarding adds text fragments which invalid the HTML so HTML capable mail viewers only show (garbeled) HTML source code. And non HTML capable :-9 ... Anyway, see below, some stuff I do not understand. Some ideas for the points below: a/d) warps should all be in IMP, imho, IMP bigger. That avoids "warp wars", the attempt to controll a warp. But more important: all imps at least 3x3 sectors big so you can at least jump savely into your own imp. I would make them bigger and with a sigsaw like edge to make the mining more difficult. c) why not without? Should reduce traffic and is faster for the user anyways. Or, if you prefer to have them, reuse the current setting. f) I would use the existing and reduce damage by about 10%. i) I do not understand what that means. Less SGs? Or less capacity? Read news from just yesterday. A lot of bases busted by MC ... well, owners fault to have the SGs not filled, most bases where down in less then 5 rounds, conducted by 12 or 13 ships. (I participated) bases are to weak! Hell, no: don't make them more expensive to build or weaker by reducing their stats. j) I find build XP completely fitting, we have it like this since 4 games, no need to adjust it IMHO. k) the opposite is true. The ricing of prices is allready to fast, definitly for DHs it is to fast. For turrets and SGs you could make the rising a bit faster, it won't hurt. But I would keep it and make DHs a bist cheaper(the rising lower) and I would increase capacity of DHs. Sample: 25 DHs cost, Total cost: 4875000.0 credits, they have a capacity of 25 * 50 = 1250 drones which is 1250 if a drone makes 1 damage or 1875 total damage if a drone makes 1.5 damage. As the ships fire first the droens are allready reduced to about 1000 and thus make far less damage. 1875 damage is less than 6 turrets. And: the drones need to put into the DHs, that means extra cost. I think DHs rise in price by 15k per DH, it should be only 5k. m) is a good idea. However, it makes the building of bust support bases more easy. Why not making the build time of constructions a function of game play time? Or let the first 3(game play time function) constructinos be build in one hour? n) Also a good idea ... but probably its better to adjust cargo of a ship? So we do not encaurage to create doubles just for the start money? p) I think the proposed allign changes in p) are to complicated, and bottom line they change nothing. "BAD" alliances will just behave like now: declare war on everyone. Regards, Angelo > > OK here is what I think we needs to get done before reset list is not = > ordered and totaly unrealistic :)..add what I missed.. when we feel we = > are done we can add names > > Before server setup > a.. Design galaxies (wiz is already on the way) > b.. Define mine level in galaxies > c.. Find background images for all galaxies > d.. design location.. where how many and how > e.. New ship list=20 > f.. New weapons list > g.. races/races description > h.. Adjust trading system profit > i.. Adjust bases Lower # of shields=20 > j.. adjust Xp for construction > k.. adjust price for construction must rise faster > l.. adjust build time (lower them) > m.. adjust # of turrets/shield generators avaliable as a function of = > gamestart... eg at 3 months 3 turrets - 6 months 6 turrets.. > n.. adjust starting money as a function of gamestart > o.. Add the racial differences as suggested in forum = > http://www.advancedpowers.com/phorum/read.php?f=3D4&i=3D1652&t=3D1652 > p.. adjust lame alignment system also as suggested in forum = > http://www.advancedpowers.com/phorum/read.php?f=3D4&i=3D1386&t=3D1386 > > Server set up: > > a.. create game > b.. Create galaxies set sizes and types > c.. Run create sectors=20 > d.. run maze creator > e.. Create ports(planets).. yep its confusing > f.. Init trade system > g.. Add locations > h.. Set starting point for new accounts > ---------------------------------------------------------------------- Angelo Schneider OOAD/UML Ang...@oo... Putlitzstr. 24 Patterns/FrameWorks Fon: +49 721 9812465 76137 Karlsruhe C++/JAVA Fax: +49 721 9812467 |