Major new features:
- ability to add new items to modules
- handling of non-ascii international characters
Improvements and Fixes:
- correct hak pack order/capitalization
http://openknights.sourceforge.net/tikiwiki/tiki-index.php?page=neveredit
Neveredit now includes a tiled opengl map display with placeables, creatures and doors, as well as a new integrated script editor and script compiler with syntax highlighting, block collapsing and error highlighting. This version also introduces a linked help viewer that provides automatic lookup of definitions from script editor.
Version 0.6 of neveredit includes a prototype of an opengl based map viewer that allows you to see the location of creatures, placeables and doors and to move them. Also included are several bug fixes and smaller improvements.
The new release adds the ability to edit properties of items and creatures in the game. It also fixes some bugs and adds a slew of other properties, including 2da based ones, to existing property lists.
neveredit 0.4 provides adds the ability to edit doors' and placeables' properties to its existing Neverwinter Nights module editing capabilities. It now also properly works on windows and lets you edit official campaign modules.
neveredit now displays and writes module level properties of Neverwinter Nights game modules, such as the module name, description and its hak file dependencies. 0.3 also includes some bug fixes and I was able to test some of the functionality on real modules (I can make Elegia Eternum start in a
different area, change its colour and forbid resting, for example, and NWN loads it just fine). This release also includes various other bugfixes, a new graphic due to Damon Law (damonDesign.com) and some internal cleanups and restructuring.
App download for Mac OS X 10.3 and source download for all platforms available.
The Neverwinter Nights module editor neveredit is now at v0.2. It is still alpha quality, but allows editing of many properties of areas in modules as well as scripts on any platform wxPython runs on (at least linux, mac os X and windows). Download it from https://sourceforge.net/project/showfiles.php?group_id=71486&release_id=203832 (stand-alone Mac OS X App and Windows/Linux python sources).
The OpenKnights Consortium - Initial Project Release
NWN Auto-Updater Release v.91(Beta) (Primary coder: Quatermain)
The OpenKnights Consortium is unveiling a beta release of the NWN Auto-Updater. For those of you who would like to have a 'one click' solution to updating your Macintosh release of NWN the solution is at hand.
The NWN Auto-Updater program is designed to provide a simple user interface which enables users to automatically download and apply updates to the NWN Installations on their Mac. Additionally it will also update/install SoU from the Linux resources on the SoU CD.... read more
What: IRC OpenKnights General Meeting
When: 2200 EDT
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
What:
We've got another Meeting!
Come discuss the NWN Mac release, and your usage experiences with Manfred. Along with any issues with the new Beta 1.31 patch.
What: IRC OpenKnights General Meeting
When: 2200 EDT
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
What:
Join us for a NWN Pre-release get together and meeting!
What: IRC OpenKnights General Meeting
When: 2130 EDT (now UT-0400... don't forget to change your clocks!)
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
Welcome / Recognition of Special Guests and new visitors
Old Business
**Bioware Status
**Website / SF
****Home Page(s):
****Documents and File Uploads: fileviewer, libnw, Charter etc., Reference Files
**Calendar
****Next General Meeting
****Project Splinter Meetings
**Administration
****Policy Rules
****New Admins
****FAQ updates
**Outreach Report:
****MacGamer
****other contacts (NWVault, idevgames, others)
**Project Report(s)
****OKDocs
****libnw / sumpfork's file viewer
****Project "Torlack"
New Projects
Other New Business
What: IRC OpenKnights General Meeting
When: 2130 EST (= 0130 UT)
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
To Be Announced
What: IRC libnw Splinter Group Meeting
When: 2130 EST
Until ~2330 or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
Get Aquainted and General Discussion
What: IRC OpenKnights General Meeting
When: 1500 EST
Until ~1700 or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
To Be Announced
What: OK Docs Splinter Meeting
When: 2130 EST (= 0130 UT)
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
Documentation Issues
More to be announced.
What: OpenKnights Docs Splinter Meeting
(a.k.a. The Get Aquainted Meeting)
When: 2130 EST (= 0130 UT)
March 6th 2003
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
Introductions
Documentation Issues
More to be announced.
Subject:
IRC Meeting - irc.freenode.net:6667 #openknights
Start Date:
Thursday, February 27 9:30PM
End Date:
Thursday, February 27 11:30PM EST
Summary:
What: IRC OpenKnights Meeting
When: 2130 EST (= 0130 UT)
Until ~11:30pm or until everyone goes home.
Where:
irc.freenode.net:6667 #openknights
Agenda:
Welcome
Old Business
**Bioware Status
**IRC Changes
**Website - SF
**How we decide things (informal charter)
**Base OK License
**Project Report(s)
****OKDocs
****Other Projects?
New Business
New Projects?