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NWN Editor Neveredit 0.8 Released

Major new features:
- ability to add new items to modules
- handling of non-ascii international characters
Improvements and Fixes:
- correct hak pack order/capitalization

http://openknights.sourceforge.net/tikiwiki/tiki-index.php?page=neveredit

Posted by Sumpfork 2005-02-15

NWN Editor neveredit 0.7 released

Neveredit now includes a tiled opengl map display with placeables, creatures and doors, as well as a new integrated script editor and script compiler with syntax highlighting, block collapsing and error highlighting. This version also introduces a linked help viewer that provides automatic lookup of definitions from script editor.

Posted by Sumpfork 2004-07-13

NWN Editor neveredit 0.6 Released

Version 0.6 of neveredit includes a prototype of an opengl based map viewer that allows you to see the location of creatures, placeables and doors and to move them. Also included are several bug fixes and smaller improvements.

Posted by Sumpfork 2004-04-15

NWN Editor Neveredit 0.5 released

The new release adds the ability to edit properties of items and creatures in the game. It also fixes some bugs and adds a slew of other properties, including 2da based ones, to existing property lists.

Posted by Sumpfork 2004-03-06

NWN Editor neveredit 0.4 released

neveredit 0.4 provides adds the ability to edit doors' and placeables' properties to its existing Neverwinter Nights module editing capabilities. It now also properly works on windows and lets you edit official campaign modules.

Posted by Sumpfork 2004-02-06

NWN editor neveredit 0.3 released

neveredit now displays and writes module level properties of Neverwinter Nights game modules, such as the module name, description and its hak file dependencies. 0.3 also includes some bug fixes and I was able to test some of the functionality on real modules (I can make Elegia Eternum start in a
different area, change its colour and forbid resting, for example, and NWN loads it just fine). This release also includes various other bugfixes, a new graphic due to Damon Law (damonDesign.com) and some internal cleanups and restructuring.
App download for Mac OS X 10.3 and source download for all platforms available.

Posted by Sumpfork 2004-01-16

neveredit 0.2 released

The Neverwinter Nights module editor neveredit is now at v0.2. It is still alpha quality, but allows editing of many properties of areas in modules as well as scripts on any platform wxPython runs on (at least linux, mac os X and windows). Download it from https://sourceforge.net/project/showfiles.php?group_id=71486&release_id=203832 (stand-alone Mac OS X App and Windows/Linux python sources).

Posted by Sumpfork 2003-12-15

NWN Auto-Updater Beta v.91 Released

The OpenKnights Consortium - Initial Project Release

NWN Auto-Updater Release v.91(Beta) (Primary coder: Quatermain)

The OpenKnights Consortium is unveiling a beta release of the NWN Auto-Updater. For those of you who would like to have a 'one click' solution to updating your Macintosh release of NWN the solution is at hand.

The NWN Auto-Updater program is designed to provide a simple user interface which enables users to automatically download and apply updates to the NWN Installations on their Mac. Additionally it will also update/install SoU from the Linux resources on the SoU CD.... read more

Posted by Josh Seely 2003-11-24

OpenKnights IRC General Meeting August 11th 2200 EDT

What: IRC OpenKnights General Meeting

When: 2200 EDT
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

What:
We've got another Meeting!

Come discuss the NWN Mac release, and your usage experiences with Manfred. Along with any issues with the new Beta 1.31 patch.

Posted by Josh Seely 2003-08-11

OpenKnights IRC General Meeting July 31st 2200 EDT

What: IRC OpenKnights General Meeting

When: 2200 EDT
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

What:
Join us for a NWN Pre-release get together and meeting!

Posted by Josh Seely 2003-07-27

OpenKnights General IRC Meeting April 7th 2130 EDT (-0400UT)

What: IRC OpenKnights General Meeting

When: 2130 EDT (now UT-0400... don't forget to change your clocks!)
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:
Welcome / Recognition of Special Guests and new visitors
Old Business
**Bioware Status
**Website / SF
****Home Page(s):
****Documents and File Uploads: fileviewer, libnw, Charter etc., Reference Files
**Calendar
****Next General Meeting
****Project Splinter Meetings
**Administration
****Policy Rules
****New Admins
****FAQ updates
**Outreach Report:
****MacGamer
****other contacts (NWVault, idevgames, others)
**Project Report(s)
****OKDocs
****libnw / sumpfork's file viewer
****Project "Torlack"
New Projects
Other New Business

Posted by Josh Seely 2003-04-04

OpenKnights IRC General Meeting March 27th (2130 EST)

What: IRC OpenKnights General Meeting

When: 2130 EST (= 0130 UT)
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:
To Be Announced

Posted by Josh Seely 2003-03-23

OpenKnights libnw IRC Meeting, March 16th 2130 EST

What: IRC libnw Splinter Group Meeting

When: 2130 EST
Until ~2330 or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:

Get Aquainted and General Discussion

Posted by Josh Seely 2003-03-13

OpenKnights General IRC Meeting, March 16th 1500 EST

What: IRC OpenKnights General Meeting

When: 1500 EST
Until ~1700 or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:

To Be Announced

Posted by Josh Seely 2003-03-13

OpenKnights Documentation IRC Meeting March 13, 2130 EST

What: OK Docs Splinter Meeting

When: 2130 EST (= 0130 UT)
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:

Documentation Issues
More to be announced.

Posted by Josh Seely 2003-03-13

OpenKnights Documentation IRC Meeting March 6th, 2130 EST

What: OpenKnights Docs Splinter Meeting
(a.k.a. The Get Aquainted Meeting)

When: 2130 EST (= 0130 UT)
March 6th 2003
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:
Introductions
Documentation Issues
More to be announced.

Posted by Josh Seely 2003-03-03

OpenKnights IRC Meeting Feb 27th 9:30pm EST (= 0130 UT)

Subject:
IRC Meeting - irc.freenode.net:6667 #openknights

Start Date:
Thursday, February 27 9:30PM

End Date:
Thursday, February 27 11:30PM EST

Summary:
What: IRC OpenKnights Meeting

When: 2130 EST (= 0130 UT)
Until ~11:30pm or until everyone goes home.

Where:
irc.freenode.net:6667 #openknights

Agenda:

Welcome
Old Business
**Bioware Status
**IRC Changes
**Website - SF
**How we decide things (informal charter)
**Base OK License
**Project Report(s)
****OKDocs
****Other Projects?
New Business
New Projects?

Posted by Josh Seely 2003-02-17