These 16 bytes seem to have no particular rhyme no reason attached to them.
Are they static? Or if you modify a module in the toolset will you get a new set of bytes?
My favorite model is that they are merely a random number generated unique string.
What happens if you modify a modules values in any way (replace them with zero, say)? Will you still have a valid module? Do OC/XP modules have any special values here?
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These 16 bytes seem to have no particular rhyme no reason attached to them.
Are they static? Or if you modify a module in the toolset will you get a new set of bytes?
My favorite model is that they are merely a random number generated unique string.
What happens if you modify a modules values in any way (replace them with zero, say)? Will you still have a valid module? Do OC/XP modules have any special values here?
Rick, it gets even better. In a saved game's Module.ifo, the Mod_ID blob is 32 bytes!
/me shuffles off, scratching his head.