Menu

#80 Neveredit 0.7b2 display errors

neveredit
open
Sumpfork
5
2004-06-12
2004-06-12
Anonymous
No

Here are display errors I found with this (maybe
they're not all bugs, but not-yet-implemented things,
but I can't decide that). Check out the images at
http://www.pipsfrank.de/public_files to actually see them:

*Image 1 shows that just half of the map is displayed,
the rest is black. Tried different modules and
different areas, the result is always the same.
*Image 2 shows that the description of a placeable
(when one moves the mousecursor over it) is not really
readable, the font should be bigger and maybe white or
big red letters or something
*Image 3 shows the model of a certain placeable.
Something's missing (dunno what...) there...
*Image 4 shows the property dialog of an area. The
stuff in the upper left isn't readable, but I don't
even know what's supposed to be there. I can reproduce
that quite often, but I haven't found a "rule of thumb"
or so when this happens and when not...
*Image 5 shows a strange issue: the selected creature
is frem ryskille, that is a merchant. But the green,
marked one is the golem. When I select frem, there's no
model shown. The properties dialog works for both.

I'm on gentoo with kernel 2.6.5, if it matters, using
the precompiled binary.

Cheers
Philipp

Discussion

  • Sumpfork

    Sumpfork - 2004-06-14

    Logged In: YES
    user_id=688907

    1) this is just a problem with the back clipping plane in GL. I'll set it to
    something different.
    2) I've seen that this is dark text on linux - it's bright green like in the
    game on my laptop. Must investigate more to figure out the difference.
    3) I've seen this occasionally (textures seem to not load or something),
    but it usually works if you click away from that model and then back to
    it. Not sure what isn't getting initialized properly.
    4) This is a drawing artifact from the way I automatically layout stuff
    under wxPython. I'll see if the weird bugs I used to encounter with
    automatic layout are gone under 2.5 and then try to make this better.
    5) I'm not properly loading creature models if they have several body
    parts - I know that. I'm not sure why the merchant looks like the golem,
    though. Does the merchant actually look like a golem, or is neveredit
    just selecting the wrong creature?

    Thanks for the detailed report and pictures! I'll try to get to all of these
    asap.

     
  • Nobody/Anonymous

    Logged In: NO

    About the golem-vs-merchant stuff: Not really sure what you
    mean.

    But: Everything else is right. The properties dialog belongs
    to the selected creature, and also the map centers right.
    When I select the golem, EVERYTHING is right. Just when I
    select the merchant, the map centers at
    where-the-merchant-is-supposed-to-be, but doesn't show him
    (look at the image number 6 from the link above). Also, the
    golem becomes green (thought it's not green when it's
    selected itself) and no model of frem is shown in the model
    tab. Looks a bit like the model is missing, but I'm
    definitely sure it's there (okok, well, I can see it in the
    toolset; I run it under wine and use the exact same module,
    so no copying of funny stuff involved that could be a
    source-of-error).

    HtH, cheers
    Philipp

     
  • Nobody/Anonymous

    Logged In: NO

    About the merchant-vs-golem:

    Then I select the golem, EVERYTHING's right. Just when I
    select the merchant, the properties dialog is the right one,
    and the map centers right (see image 6 at the location
    above), just the merchant isn't there, the golem becomes
    green and no model is shown.

    I opened the same module in the toolset (via wine, so it's
    really the SAME, not a copy of it), and the merchant is
    really there.

    Ohh, one thing that's always wrong is the name shown when I
    move the mouse cursor over the golem: It shows the
    merchant's name, regardless of what's selected...

    HtH, cheers
    Philipp

     
  • Nobody/Anonymous

    Logged In: NO

    Darn, sorry for that double-post... Check out the last
    comment from the second one, it's not in the first post, but
    might be valuable :)

    Cheers
    Philipp

     
  • Sumpfork

    Sumpfork - 2004-07-09

    Logged In: YES
    user_id=688907

    In CVS:
    1) should be fixed
    2) fixed, text is green on all platforms now
    3) in progress
    4) fixed
    5) in progress

     
  • Sumpfork

    Sumpfork - 2004-07-16

    Logged In: YES
    user_id=688907

    3 should be fixed in 0.7

     

Log in to post a comment.