Here are display errors I found with this (maybe
they're not all bugs, but not-yet-implemented things,
but I can't decide that). Check out the images at
http://www.pipsfrank.de/public_files to actually see them:
*Image 1 shows that just half of the map is displayed,
the rest is black. Tried different modules and
different areas, the result is always the same.
*Image 2 shows that the description of a placeable
(when one moves the mousecursor over it) is not really
readable, the font should be bigger and maybe white or
big red letters or something
*Image 3 shows the model of a certain placeable.
Something's missing (dunno what...) there...
*Image 4 shows the property dialog of an area. The
stuff in the upper left isn't readable, but I don't
even know what's supposed to be there. I can reproduce
that quite often, but I haven't found a "rule of thumb"
or so when this happens and when not...
*Image 5 shows a strange issue: the selected creature
is frem ryskille, that is a merchant. But the green,
marked one is the golem. When I select frem, there's no
model shown. The properties dialog works for both.
I'm on gentoo with kernel 2.6.5, if it matters, using
the precompiled binary.
Cheers
Philipp
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1) this is just a problem with the back clipping plane in GL. I'll set it to
something different.
2) I've seen that this is dark text on linux - it's bright green like in the
game on my laptop. Must investigate more to figure out the difference.
3) I've seen this occasionally (textures seem to not load or something),
but it usually works if you click away from that model and then back to
it. Not sure what isn't getting initialized properly.
4) This is a drawing artifact from the way I automatically layout stuff
under wxPython. I'll see if the weird bugs I used to encounter with
automatic layout are gone under 2.5 and then try to make this better.
5) I'm not properly loading creature models if they have several body
parts - I know that. I'm not sure why the merchant looks like the golem,
though. Does the merchant actually look like a golem, or is neveredit
just selecting the wrong creature?
Thanks for the detailed report and pictures! I'll try to get to all of these
asap.
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About the golem-vs-merchant stuff: Not really sure what you
mean.
But: Everything else is right. The properties dialog belongs
to the selected creature, and also the map centers right.
When I select the golem, EVERYTHING is right. Just when I
select the merchant, the map centers at
where-the-merchant-is-supposed-to-be, but doesn't show him
(look at the image number 6 from the link above). Also, the
golem becomes green (thought it's not green when it's
selected itself) and no model of frem is shown in the model
tab. Looks a bit like the model is missing, but I'm
definitely sure it's there (okok, well, I can see it in the
toolset; I run it under wine and use the exact same module,
so no copying of funny stuff involved that could be a
source-of-error).
HtH, cheers
Philipp
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About the merchant-vs-golem:
Then I select the golem, EVERYTHING's right. Just when I
select the merchant, the properties dialog is the right one,
and the map centers right (see image 6 at the location
above), just the merchant isn't there, the golem becomes
green and no model is shown.
I opened the same module in the toolset (via wine, so it's
really the SAME, not a copy of it), and the merchant is
really there.
Ohh, one thing that's always wrong is the name shown when I
move the mouse cursor over the golem: It shows the
merchant's name, regardless of what's selected...
HtH, cheers
Philipp
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Darn, sorry for that double-post... Check out the last
comment from the second one, it's not in the first post, but
might be valuable :)
Cheers
Philipp
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In CVS:
1) should be fixed
2) fixed, text is green on all platforms now
3) in progress
4) fixed
5) in progress
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3 should be fixed in 0.7