<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Roadmap</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>Recent changes to Roadmap</description><atom:link href="https://sourceforge.net/p/openkb/wiki/Roadmap/feed" rel="self"/><language>en</language><lastBuildDate>Wed, 07 Jan 2015 06:32:36 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/openkb/wiki/Roadmap/feed" rel="self" type="application/rss+xml"/><item><title>Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v6
+++ v7
@@ -1,17 +1,17 @@
 # Current Status

- * [Formats] - 5/30
+ * [Formats] - 5/40
  * [Gameplay] ~ 95%

 Enough number of formats have been documented to attempt an implementation. Gameplay document still lacks some minor data points that are of little consequence.

-The code for openkb approaches it's Alpha milestone.
+openkb has reached it's **Alpha** milestone.

 # Code Milestones

 The 'milestones' feature on sourceforge is pretty inconvenient, so let's use this wiki page to describe them in more detail:

-## Playable game (Alpha)
+## → Playable game (Alpha)

 This is an important milestone that marks a game that is completely playable with at least one of the asset packs, likely DOS ("Free Content" is not expected to be ready by this point). 

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Wed, 07 Jan 2015 06:32:36 -0000</pubDate><guid>https://sourceforge.net86490c6230a9e5eeadcb4475eb1eca0b594ce785</guid></item><item><title>Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v5
+++ v6
@@ -1,15 +1,17 @@
 # Current Status

  * [Formats] - 5/30
- * [Gameplay] ~ 50%
+ * [Gameplay] ~ 95%

-Enough number of formats have been documented to attempt an implementation. Adventure gameplay is 100% known and is being documented, combat gameplay lacks important chucks of data.
+Enough number of formats have been documented to attempt an implementation. Gameplay document still lacks some minor data points that are of little consequence.
+
+The code for openkb approaches it's Alpha milestone.

 # Code Milestones

 The 'milestones' feature on sourceforge is pretty inconvenient, so let's use this wiki page to describe them in more detail:

-## Playable game
+## Playable game (Alpha)

 This is an important milestone that marks a game that is completely playable with at least one of the asset packs, likely DOS ("Free Content" is not expected to be ready by this point). 

@@ -25,7 +27,7 @@

 ## Release

-Same as 0.9.0, but polished to hell. It builds and plays out of the box. Even the error messages make total sense!
+Same as Beta, but polished to hell. It builds and plays out of the box. Even the error messages make total sense!

 ## Graphics Port Foo

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Tue, 03 Dec 2013 04:00:43 -0000</pubDate><guid>https://sourceforge.net007aaed53e2e8cffd817d5702648ebe0f7c42f2f</guid></item><item><title>WikiPage Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>&lt;pre&gt;--- v4 
+++ v5 
@@ -9,34 +9,24 @@
 
 The 'milestones' feature on sourceforge is pretty inconvenient, so let's use this wiki page to describe them in more detail:
 
-## 0.1.0 - Infrastructure release
-
-Something to get us started. We're *past* this milestone when the code on master  builds on more than 1 machine, builds on more than 1 platform, loads a title screen from an asset pack, loads a title screen from free content and shows something on screen.
-
-After that milestone, failed builds are marked as bugs.
-
-## 0.2.0 - 0.4.0 - Undefined
-
-Free reign. Do what you must as you please.
-
-## 0.5.0 - Playable game
-
+## Playable game
+
 This is an important milestone that marks a game that is completely playable with at least one of the asset packs, likely DOS ("Free Content" is not expected to be ready by this point). 
 
 That means user should be able to start/load game, play it, save it and eventually win it. It's **OKAY** to fake some/most of the gameplay mechanics with approximations, as full details are not expected to be known by this point either. The game should *look* ready, not actually *be* ready.
 
 After that release all incorrect gameplay mechanics are marked as bugs, and are ironed out for the subsequent versions.
 
-## 0.9.0 - Beta version (+Free Graphics)
+## Beta version (+Free Graphics)
 
 This time all the gameplay is true to the bone. And we don't need any asset packs either. But there are still bugs? Incompatibilities? Problems with building on certain architectures?
 
 Complete feature freeze. Also --pedantic, -Werror=all, etc.
 
-## 1.0.0 - Release
+## Release
 
 Same as 0.9.0, but polished to hell. It builds and plays out of the box. Even the error messages make total sense!
 
-## 1.X - Graphics Port Foo
+## Graphics Port Foo
 
 Now it's time to widen our repertoire and include more asset packs! Amiga, MegaDrive, Commodore64, etc. Pick one or do it in branches, doesn't matter. Each next release should have a complete asset pack ready.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Thu, 29 Sep 2011 22:50:39 -0000</pubDate><guid>https://sourceforge.net1abcba202d169af11863d21c5d5340d66de67b17</guid></item><item><title>WikiPage Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -11,13 +11,7 @@
 
 ## 0.1.0 - Infrastructure release
 
-Something to get us started. We're *past* this milestone when the code in trunk:
-
- * builds on more than 1 machine
- * builds on more than 1 platform [#1]
- * loads a title screen from an asset pack [#2]
- * loads a title screen from free content [#3]
- * shows something on screen [#4]
+Something to get us started. We're *past* this milestone when the code on master  builds on more than 1 machine, builds on more than 1 platform, loads a title screen from an asset pack, loads a title screen from free content and shows something on screen.
 
 After that milestone, failed builds are marked as bugs.
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Sun, 18 Sep 2011 21:26:23 -0000</pubDate><guid>https://sourceforge.netd9f636c5752482ff644a4beef9cb876216870c62</guid></item><item><title>WikiPage Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -14,20 +14,20 @@
 Something to get us started. We're *past* this milestone when the code in trunk:
 
  * builds on more than 1 machine
- * builds on more than 1 platform
- * loads a title screen from an asset pack
- * loads a title screen from free content
- * shows something on screen
-
+ * builds on more than 1 platform [#1]
+ * loads a title screen from an asset pack [#2]
+ * loads a title screen from free content [#3]
+ * shows something on screen [#4]
+
 After that milestone, failed builds are marked as bugs.
 
 ## 0.2.0 - 0.4.0 - Undefined
 
 Free reign. Do what you must as you please.
 
 ## 0.5.0 - Playable game
 
-This is an important milestone that marks a game that is completely playable with one of the asset packs, likely DOS ("Free Content" is not expected to be ready by this point). 
+This is an important milestone that marks a game that is completely playable with at least one of the asset packs, likely DOS ("Free Content" is not expected to be ready by this point). 
 
 That means user should be able to start/load game, play it, save it and eventually win it. It's **OKAY** to fake some/most of the gameplay mechanics with approximations, as full details are not expected to be known by this point either. The game should *look* ready, not actually *be* ready.
 
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Tue, 13 Sep 2011 01:27:05 -0000</pubDate><guid>https://sourceforge.neta04f2f8db895295131262e2ab21225b2b67f4aad</guid></item><item><title>WikiPage Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,6 +1,6 @@
 # Current Status
 
- * [Formats] - 0/X
+ * [Formats] - 5/30
  * [Gameplay] ~ 50%
 
 Enough number of formats have been documented to attempt an implementation. Adventure gameplay is 100% known and is being documented, combat gameplay lacks important chucks of data.
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Tue, 13 Sep 2011 00:56:32 -0000</pubDate><guid>https://sourceforge.netd80bc3c62481c85ede8fef353da73d1894de7901</guid></item><item><title>WikiPage Roadmap modified by driedfruit</title><link>https://sourceforge.net/p/openkb/wiki/Roadmap/</link><description># Current Status

 * [Formats] - 0/X
 * [Gameplay] ~ 50%

Enough number of formats have been documented to attempt an implementation. Adventure gameplay is 100% known and is being documented, combat gameplay lacks important chucks of data.

# Code Milestones

The 'milestones' feature on sourceforge is pretty inconvenient, so let's use this wiki page to describe them in more detail:

## 0.1.0 - Infrastructure release

Something to get us started. We're *past* this milestone when the code in trunk:

 * builds on more than 1 machine
 * builds on more than 1 platform
 * loads a title screen from an asset pack
 * loads a title screen from free content
 * shows something on screen

After that milestone, failed builds are marked as bugs.

## 0.2.0 - 0.4.0 - Undefined

Free reign. Do what you must as you please.

## 0.5.0 - Playable game

This is an important milestone that marks a game that is completely playable with one of the asset packs, likely DOS ("Free Content" is not expected to be ready by this point). 

That means user should be able to start/load game, play it, save it and eventually win it. It's **OKAY** to fake some/most of the gameplay mechanics with approximations, as full details are not expected to be known by this point either. The game should *look* ready, not actually *be* ready.

After that release all incorrect gameplay mechanics are marked as bugs, and are ironed out for the subsequent versions.

## 0.9.0 - Beta version (+Free Graphics)

This time all the gameplay is true to the bone. And we don't need any asset packs either. But there are still bugs? Incompatibilities? Problems with building on certain architectures?

Complete feature freeze. Also --pedantic, -Werror=all, etc.

## 1.0.0 - Release

Same as 0.9.0, but polished to hell. It builds and plays out of the box. Even the error messages make total sense!

## 1.X - Graphics Port Foo

Now it's time to widen our repertoire and include more asset packs! Amiga, MegaDrive, Commodore64, etc. Pick one or do it in branches, doesn't matter. Each next release should have a complete asset pack ready.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">driedfruit</dc:creator><pubDate>Tue, 13 Sep 2011 00:23:29 -0000</pubDate><guid>https://sourceforge.neta69a5eced5d62f4822906644f37e0bbc3af82004</guid></item></channel></rss>