For some strange reason, when I use ilutGLLoadImage to load jpegs, my program dumps out. But if I go through the motions of using DevIL to load the images, and then convert the DevIL images into OpenGL textures using ilutGLBindMipmaps, it works with no problems. Is there a known bug with ilutGLLoadImage?
There is no known bug, so I have no clue what's causing this.
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