From: Ed D. <ed...@cf...> - 2003-11-16 18:58:18
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I like the idea too. I've always had my Controls palette setup with both the 3D and Classic = as separate menus sitting next to each other so I have easy access to = whatever one I want. So my Controls palette ends looking like; 3D numeric - Classic numeric - 3D string - Classic string and so on. This makes it easier to get to what you want by only having to go to a = top level menu. Ed -----Original Message----- From: ope...@li... on behalf of = Jim Kring Sent: Fri 11/14/2003 7:57 PM To: ope...@li... Cc:=09 Subject: "Classic Controls" package Hello All, I have an idea I want to bounce off of the group. Personally I like to use Classic (2D) Controls for all non-GUI VIs, and think that this should be part of the "OpenG Style" of coding. The = reason for using 2D Controls is related mostly to performance and memory = issues, but I also think that they simply look much "cleaner". So, I have = created a package called "ogrsc_classic_controls". It is an add-on for the = Dynamic Palette View. What it does is the following: For each of the 3D = controls menus it adds the corresponding 2D controls menu as a submenu. For = example, the Classic (2D) Numeric Controls menu is added as a submenu of the 3D Numeric Controls. To me, this seams like a more natural route, for = getting to classic controls, than having to go in to the root classic controls submenu and then navigating to the control type I need. Any thoughts? BTW, the "classic_controls" package is a good example of the flexibility provided by the Dynamic Palette View. -Jim |