On Saturday 01 April 2006 05:56, Zarnick Maelstorm wrote:
> Ok, good news, and bad news.
> Good news, I've started the FMDraw module.
> Bad news, I hate pointers, and I'm having issues with blending.
> Ok, so let me explain.
>
> 1)Pointers problem.
> I was going to make the FMCube, in a way with pointers that it
> wouldn't lose anything, it would create an internal array, and
> manipulate it. Unfortunatly, it didn't hapened, I had some serious
> issues with the pointers, so I've changed it to something much more
> simple, but this way FMDraw has to manipulate all the cubes, don't
> know wich way is bether really, but if someone want's to take a
> shot...
>
I'll take a look at that and see what I can do.
> 2)Blending.
> Ok, so here starts the fun part, OpenGL, and as such I think either we
> find an experienced OpenGL programer, or we all take lessons, or we
> stick to uber basic stuffs.
> I'm having some serious issues with blending, wich makes me going BACK
> to my GL books/tutorials, and holding a little the development of the
> FMCubes class, till I get this blending stuff done.
> However if anyone finds an OpenGL programer(experienced), or even
> manages to fix this, by all means, please be my guest.
>
That shouldn't stop us, that's why we're doing this, for fun and knowledge,
right?
We should start with easy stuff and build up on them.
> Well, guess that this is it then.
>
> Good luck to us all.
> --
> -==Zarnick==-
>
>
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