Re: [Opengl3dwm-devel] Spacing and indentation ISSUES!
Status: Pre-Alpha
Brought to you by:
zarnick
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From: Alon D. <alo...@gm...> - 2006-04-12 18:55:27
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Ya, but we are in 2006 now. You can put some spacing in your code and line
breaks were needed.
if(!blah){doSomething(); doSomethingelse();x++}else
if(x<y;&&y>z||blah){bleh;}else{ blah; bleh blah;}
is a lot harder to read than
if ( !blah ) {
doSomething();
doSomethingelse();
x++;
} else if ( x<y && y>z || ! blah) {
bleh;
} else {
blah;
bleh;
blah;
}
On 4/12/06, bul...@gm... <bul...@gm...> wrote:
>
> well k&r is very keen on spacing. that's the whole idea behind it, not us=
e
> space:) it's the 70's 80x25 terminal style.
>
> On Wednesday 12 April 2006 21:35, Alon Dakik wrote:
> > That is not the main point I was trying to bring up, but spacing in
> > genearl.
> >
> >
> > Errm........................
> >
> > On 4/12/06, bul...@gm... <bul...@gm...> wrote:
> > > erm, is it just me or is that not K&R?
> > >
> > > I thought else statements were like this:
> > >
> > > }else{
> > >
> > > and not like
> > >
> > > }else
> > > {
> > >
> > > anyways, doesn't matter I hate it:)
> > >
> > > On Wednesday 12 April 2006 07:46, Alon Dakik wrote:
> > > > Okay, You guys need to put line spaces between statements. I
> found
> > > > several obvious bugs that you guys missed.
> > > >
> > > > Here is an exact copy of 2 sections in the code from main.c
> > > >
> > > >
> > > >
> > > > Your code:
> > > >
> > > > for(i=3D0;i<10;i++){
> > > > Cubes[i].type =3D i;
> > > > Cubes[i].size =3D i*100;
> > > > Cubes[i].posx =3D 2+i;
> > > > Cubes[i].posy =3D 0.0;
> > > > Cubes[i].posz =3D i%3;
> > > > Cubes[i].blend =3D TRUE;
> > > > if(i%2=3D=3D0){
> > > > Cubes[i].roty =3D 1;
> > > > Cubes[i].ang =3D ang;
> > > > }
> > > > else
> > > > Cubes[i].blend=3DFALSE;
> > > > Cubes[i].selected=3DFALSE;
> > > > Cubes[i].id=3Di;
> > > > }
> > > > //Let's start the SDL
> > > > mode =3D SDL_OPENGL|SDL_HWPALETTE;
> > > > if(config.fscreen =3D=3D TRUE)
> > > > mode |=3D SDL_FULLSCREEN;
> > > > FMLog_log("[I] Starting SDL.\n",LOGVERBOSE);
> > > > if(FMSystem_initSDL(mode,config)!=3DSUCESS){
> > > > FMError_perror("FMSystem");
> > > > exit(errno);
> > > > }
> > > >
> > > >
> > > >
> > > >
> > > > Here is what I think the above code should look like. Notice you
> > > > missed brackets on the else statement.
> > > >
> > > >
> > > > for (i=3D0; i<10; i++ ){
> > > > Cubes[i].type =3D i;
> > > > Cubes[i].size =3D i*100;
> > > > Cubes[i].posx =3D 2+i;
> > > > Cubes[i].posy =3D 0.0;
> > > > Cubes[i].posz =3D i%3;
> > > > Cubes[i].blend =3D TRUE;
> > > >
> > > > if ( i%2 =3D=3D 0 ){
> > > > Cubes[i].roty =3D 1;
> > > > Cubes[i].ang =3D ang;
> > > > }
> > > > else {
> > > > Cubes[i].blend=3DFALSE;
> > > > Cubes[i].selected=3DFALSE;
> > > > Cubes[i].id=3Di;
> > > > }
> > > >
> > > > }
> > > >
> > > > //Let's start the SDL
> > > > mode =3D SDL_OPENGL|SDL_HWPALETTE;
> > > >
> > > > if(config.fscreen =3D=3D TRUE)
> > > > mode |=3D SDL_FULLSCREEN;
> > > >
> > > > FMLog_log("[I] Starting SDL.\n",LOGVERBOSE);
> > > >
> > > > if(FMSystem_initSDL(mode,config)!=3DSUCESS){
> > > > FMError_perror("FMSystem");
> > > > exit(errno);
> > > > }
> > > >
> > > >
> > > >
> > > > See how much cleaner that is? and how you missed { } on the else
> > > > statement? You should write code just like you write your own
> > > > language. With
> > > > spaces and line breaks to make it more readable and easier to find
> > > > bugs.
> > > >
> > > > Another example..
> > > >
> > > > Your code...
> > > >
> > > > while(SDL_PollEvent(&event)){
> > > > if(event.type=3D=3DSDL_QUIT)
> > > > done =3D TRUE;
> > > > if(event.type=3D=3DSDL_KEYDOWN){
> > > > if(event.key.keysym.sym=3D=3DSDLK_ESCAPE)
> > > > done =3D TRUE;
> > > > }
> > > > }
> > > >
> > > > Spaced out code:
> > > >
> > > >
> > > > while ( SDL_PollEvent(&event) ) {
> > > >
> > > > if( event.type=3D=3DSDL_QUIT )
> > > > done =3D TRUE;
> > > >
> > > > if ( event.type=3D=3DSDL_KEYDOWN ) {
> > > > if ( event.key.keysym.sym =3D=3D SDLK_ESCAPE )
> > > > done =3D TRUE;
> > > > }
> > > > }
> > > >
> > > >
> > > >
> > > > That is a whole lot more readable than what is currently in main.c.
> > > >
> > > > I'm just trying to add functionality for someone to type in a
> > > > directory and use my FMDir lib... but right now I have to clean up
> > > > code :/
> > >
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