Re: [Opengl3dwm-devel] GTK User input
Status: Pre-Alpha
Brought to you by:
zarnick
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From: Alon D. <alo...@gm...> - 2006-04-12 15:28:15
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Hey guys, Well before i found out, i thought that to display a textbox inside the openGL program we needed gtk or another kind of toolkit. I guess I was wrong after taking to some people in #openGL. It just seems very hard to do in SDL. On 4/12/06, Zarnick Maelstorm <p.z...@gm...> wrote: > > Ok, so why do you want to use GTK? I mean, we can do everything we > want by using fscanf() and events of the SDL, why add another kind of > lib? We are already using SDL, do you really think It's necessary to > use GTK? > Also, yes, this file manager is nice, and has some ideas we share, > (didn't look at the code tough, will do soon) but we can't forget the > whole big thing, the Window Manager, of course we could use some of > their ideias, I just don't see the point of using GTK, since we are > already using SDL, please do enlight me. > > On 4/12/06, Alon Dakik <alo...@gm...> wrote: > > I think we need to use GTK to get user input into the program. > > > > > > I need to pickup a person's typing so I can change directories.... > > > > Also check out this URL, its a really good 3d File manager i found at > > http://libsdl.org > > > > 3DCatalogViewer - program shows the directory contents in 3D scene, it > uses > > GTK too > > http://mrg.risp.pl/jff/downloads.php > > Contact: mrgjff wp.pl > > > > You drive in the file manager and change directories by driving into > > folders. Very similar idea to what I had in mind. Also look at his code > > structure, not nearly as complicated as our code base. > > > > > > you need to install libsdl-image1.2-dev > > > > > -- > -=3D=3DZarnick=3D=3D- > |