[Opengl3dwm-devel] FMCube,FMDraw and issues
Status: Pre-Alpha
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zarnick
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From: Zarnick M. <p.z...@gm...> - 2006-04-01 02:56:16
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Ok, good news, and bad news. Good news, I've started the FMDraw module. Bad news, I hate pointers, and I'm having issues with blending. Ok, so let me explain. 1)Pointers problem. I was going to make the FMCube, in a way with pointers that it wouldn't lose anything, it would create an internal array, and manipulate it. Unfortunatly, it didn't hapened, I had some serious issues with the pointers, so I've changed it to something much more simple, but this way FMDraw has to manipulate all the cubes, don't know wich way is bether really, but if someone want's to take a shot... 2)Blending. Ok, so here starts the fun part, OpenGL, and as such I think either we find an experienced OpenGL programer, or we all take lessons, or we stick to uber basic stuffs. I'm having some serious issues with blending, wich makes me going BACK to my GL books/tutorials, and holding a little the development of the FMCubes class, till I get this blending stuff done. However if anyone finds an OpenGL programer(experienced), or even manages to fix this, by all means, please be my guest. Well, guess that this is it then. Good luck to us all. -- -=3D=3DZarnick=3D=3D- |