[Opengl3dwm-devel] Some changes.
Status: Pre-Alpha
Brought to you by:
zarnick
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From: Zarnick M. <p.z...@gm...> - 2006-03-31 03:00:27
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Ok, so I've updated some minor changes on the subversion code. Now we have the includes corrected to the correct TRUE/FALSE SUCCES/PAIR boolean values(all of them), and they are being included only one time :) Also I've changed install.c so to correct a minor problem it had with fullscreen. Also I've made the main.c file to handle fullscreen correctly, this way we can test things at fullscreen. And...last but not least, I've added one option to the comand-line, the -cf or --config, so that when you pass this, the program will automaticly restart the install3dfm function, making you able to reconfigure the program(this was laking). We should make this (after, of course) a visual option. Also, buli, I didn't saw no error on turning it fullscreen...did you make it fullscreen by passing the SDL_FULLSCREEN option to mode on main.c?Like this: mode |=3D SDL_FULLSCREEN; it should work.... Anyway, think it's time to start the FMDraw module, maybe starting with the cube module, and then the fonts module, we should be doing this, I'll start tomorow with the FMCube module(with some luck), if anyone wants to make the FMCamera module, please be my guest, just remember to use frustum culling.....alas....here's a tutorial on the subject:http://www.lighthouse3d.com/opengl/viewfrustum/ Good luck to us all, and let the GUI start it's building.... Alon, have you corrected the FMDirs module? C ya. -- -=3D=3DZarnick=3D=3D- |