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    make it compile
   
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    proper pathing of files
   
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    first commit of Bowyer–Watson algorithm
   
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    upgrade project to use vs2012
   
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    Merge branch 'master' of ssh://git.code.sf.net/...
   
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    added boned lolNsight part
   
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    added simple lol nsight result reader
   
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    some remaining part
   
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    added adreno profiler model reading module
   
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    added power texture compression lib
   
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    modified ghash, added jsw_hlib
   
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    this project is again interrupted, this time by...
   
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    changed multi draw arrays to primitive restart
   
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    added triangulation display
   
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    split data processing to a separate function an...
   
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    added get edge from triangulation and some clea...
   
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    added triangulation line fading
   
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    added bench line display, changed findPointInDA...
   
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    added simple contour display using glMultiDrawE...
   
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    jsw_hlib is usable now
   
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    some long delay because i found a way to play L...
   
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    added contour line transparency through spine test
   
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    added contour line quad rendering using geometr...
   
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    split data processing in construction into anot...
   
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    finished delaunay triangulation code using rand...
   
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    extracted unity raw texture asset bundle with this
   
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    changed render to texture to compute shader
   
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    some minor changes
   
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    separate message handling and gl render to 2 th...
   
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    ok, it should be like this
   
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    can see two spheres now
   
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    get opencl code working again, nvidia speed dro...
   
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    wanted to add buildOption for glsl program
   
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    naturally, you are screwed
   
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    removed faulty rayDistribution
   
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    some optimization, fixed mouse event bug
   
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    move RNG from cpu to gpu(RNG implemented using ...
   
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    yet another failed attempt
   
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    updated intel graphics driver to 10.18.10.3496,...
   
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    remove glFinish(); fixed pathTracing's high cpu...
   
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    want to get fps camera right, changed ulti/vect...
   
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    fixed refractive surface
   
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    got CMWC working and understands how it works now
   
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    get camera working
   
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    tried to get intel opencl working
   
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    removed clFinish(), has no impact on fps
   
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    a rush commit, path tracing not ready yet
   
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    a study of thin lens camera in randomGen
   
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    add OpenGL version check and request
   
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    want to implement my farther's project in const...
   
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    got refraction working
   
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    reduced a loop level while I'm away
   
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    fail port to vs2013 because inline is still not...
   
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    add const to functions in vectorMath.h
   
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    simpler is actually better
   
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    added glsl compiler define(-D) support
   
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    updated to CUDA 6.0.37 solved the tiling bug
   
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    add reflectance to emissive object
   
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    commit before I begin proof reading pathTracing...
   
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    updated nvidia and intel drivers
   
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    loadPly rewrite
   
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    nvidia get linux gpu driver working, so want to...
   
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    finally got opencl code to compile, been a long...
   
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    get opencl running, speed is slower than glsl
   
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    read removed contents in TODO to see what i've ...
   
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    split camera control code to a separate file
   
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    removed a improperly used EMISSIVE surface prop...
   
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    removed a bit redundant and not used code
   
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    get ready to move onto Visual Studio 2013