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YaoJing.Yue
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[69cadf]
make it compile
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YaoJing.Yue
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[b11187]
proper pathing of files
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YaoJing.Yue
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[5cea03]
first commit of Bowyer–Watson algorithm
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YaoJing Yue
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[658211]
upgrade project to use vs2012
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YaoJing Yue
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[b5e1a1]
Merge branch 'master' of ssh://git.code.sf.net/...
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YaoJing Yue
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[9e57d8]
added boned lolNsight part
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YaoJing Yue
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[2cc377]
added simple lol nsight result reader
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YaoJing Yue
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[b63a90]
some remaining part
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YaoJing Yue
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[cc8e23]
added adreno profiler model reading module
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YaoJing Yue
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[2768b5]
added power texture compression lib
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YaoJing Yue
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[7594d5]
modified ghash, added jsw_hlib
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YaoJing Yue
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[5d3983]
this project is again interrupted, this time by...
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YaoJing Yue
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[75fef3]
changed multi draw arrays to primitive restart
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YaoJing Yue
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[72bf57]
added triangulation display
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YaoJing Yue
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[b6aa23]
split data processing to a separate function an...
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YaoJing Yue
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[d87901]
added get edge from triangulation and some clea...
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YaoJing Yue
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[681bad]
added triangulation line fading
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YaoJing Yue
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[ba6778]
added bench line display, changed findPointInDA...
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YaoJing Yue
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[ba81e3]
added simple contour display using glMultiDrawE...
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YaoJing Yue
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[c8e526]
jsw_hlib is usable now
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YaoJing Yue
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[3be1a5]
some long delay because i found a way to play L...
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YaoJing Yue
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[f31a9b]
added contour line transparency through spine test
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YaoJing Yue
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[fb14ce]
added contour line quad rendering using geometr...
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YaoJing Yue
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[376477]
split data processing in construction into anot...
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YaoJing Yue
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[e2f8b2]
finished delaunay triangulation code using rand...
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YaoJing Yue
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[1915c1]
extracted unity raw texture asset bundle with this
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YaoJing Yue
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[067164]
changed render to texture to compute shader
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YaoJing Yue
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[a1579b]
some minor changes
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YaoJing Yue
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[ef219e]
separate message handling and gl render to 2 th...
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YaoJing Yue
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[71a5c5]
ok, it should be like this
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YaoJing Yue
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[262786]
can see two spheres now
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YaoJing Yue
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[3213c5]
get opencl code working again, nvidia speed dro...
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YaoJing Yue
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[efd0ce]
wanted to add buildOption for glsl program
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YaoJing Yue
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[cd9746]
naturally, you are screwed
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YaoJing Yue
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[a0b39f]
removed faulty rayDistribution
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YaoJing Yue
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[e8ec61]
some optimization, fixed mouse event bug
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YaoJing Yue
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[05f2fa]
move RNG from cpu to gpu(RNG implemented using ...
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YaoJing Yue
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[1531a8]
yet another failed attempt
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YaoJing Yue
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[925bcf]
updated intel graphics driver to 10.18.10.3496,...
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YaoJing Yue
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[242af9]
remove glFinish(); fixed pathTracing's high cpu...
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YaoJing Yue
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[74516a]
want to get fps camera right, changed ulti/vect...
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YaoJing Yue
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[f61224]
fixed refractive surface
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YaoJing Yue
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[c0878c]
got CMWC working and understands how it works now
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YaoJing Yue
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[12e6fb]
get camera working
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YaoJing Yue
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[7e6d27]
tried to get intel opencl working
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YaoJing Yue
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[5d883d]
removed clFinish(), has no impact on fps
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YaoJing Yue
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[30606e]
a rush commit, path tracing not ready yet
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YaoJing Yue
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[4af813]
a study of thin lens camera in randomGen
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YaoJing Yue
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[a8bdc1]
add OpenGL version check and request
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YaoJing Yue
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[3909ac]
want to implement my farther's project in const...
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YaoJing Yue
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[4a0d2a]
got refraction working
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YaoJing Yue
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[ef4966]
reduced a loop level while I'm away
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YaoJing Yue
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[ad5ec9]
fail port to vs2013 because inline is still not...
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YaoJing Yue
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[237187]
add const to functions in vectorMath.h
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YaoJing Yue
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[8ea384]
simpler is actually better
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YaoJing Yue
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[289a65]
added glsl compiler define(-D) support
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YaoJing Yue
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[cd1152]
updated to CUDA 6.0.37 solved the tiling bug
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YaoJing Yue
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[444da1]
add reflectance to emissive object
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YaoJing Yue
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[4c2fac]
commit before I begin proof reading pathTracing...
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YaoJing Yue
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[860d19]
updated nvidia and intel drivers
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YaoJing Yue
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[994a67]
loadPly rewrite
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YaoJing Yue
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[3b1d35]
nvidia get linux gpu driver working, so want to...
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YaoJing Yue
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[a65ccf]
finally got opencl code to compile, been a long...
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YaoJing Yue
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[46287f]
get opencl running, speed is slower than glsl
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YaoJing Yue
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[ea53bb]
read removed contents in TODO to see what i've ...
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YaoJing Yue
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[3b6e6d]
split camera control code to a separate file
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YaoJing Yue
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[143d90]
removed a improperly used EMISSIVE surface prop...
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YaoJing Yue
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[7cafaf]
removed a bit redundant and not used code
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YaoJing Yue
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[8afa9b]
get ready to move onto Visual Studio 2013