Activity for OpenGLForResearch

  • YaoJing.Yue committed [69cadf]

    make it compile

  • YaoJing.Yue committed [b11187]

    proper pathing of files

  • YaoJing.Yue committed [5cea03]

    first commit of Bowyer–Watson algorithm

  • YaoJing Yue committed [658211]

    upgrade project to use vs2012

  • YaoJing Yue committed [b5e1a1]

    Merge branch 'master' of ssh://git.code.sf.net/...

  • YaoJing Yue committed [9e57d8]

    added boned lolNsight part

  • YaoJing Yue committed [2cc377]

    added simple lol nsight result reader

  • YaoJing Yue committed [b63a90]

    some remaining part

  • YaoJing Yue committed [cc8e23]

    added adreno profiler model reading module

  • YaoJing Yue committed [2768b5]

    added power texture compression lib

  • YaoJing Yue committed [7594d5]

    modified ghash, added jsw_hlib

  • YaoJing Yue committed [5d3983]

    this project is again interrupted, this time by...

  • YaoJing Yue committed [75fef3]

    changed multi draw arrays to primitive restart

  • YaoJing Yue committed [72bf57]

    added triangulation display

  • YaoJing Yue committed [b6aa23]

    split data processing to a separate function an...

  • YaoJing Yue committed [d87901]

    added get edge from triangulation and some clea...

  • YaoJing Yue committed [681bad]

    added triangulation line fading

  • YaoJing Yue committed [ba6778]

    added bench line display, changed findPointInDA...

  • YaoJing Yue committed [ba81e3]

    added simple contour display using glMultiDrawE...

  • YaoJing Yue committed [c8e526]

    jsw_hlib is usable now

  • YaoJing Yue committed [3be1a5]

    some long delay because i found a way to play L...

  • YaoJing Yue committed [f31a9b]

    added contour line transparency through spine test

  • YaoJing Yue committed [fb14ce]

    added contour line quad rendering using geometr...

  • YaoJing Yue committed [376477]

    split data processing in construction into anot...

  • YaoJing Yue committed [e2f8b2]

    finished delaunay triangulation code using rand...

  • YaoJing Yue committed [1915c1]

    extracted unity raw texture asset bundle with this

  • YaoJing Yue committed [067164]

    changed render to texture to compute shader

  • YaoJing Yue committed [a1579b]

    some minor changes

  • YaoJing Yue committed [ef219e]

    separate message handling and gl render to 2 th...

  • YaoJing Yue committed [71a5c5]

    ok, it should be like this

  • YaoJing Yue committed [262786]

    can see two spheres now

  • YaoJing Yue committed [3213c5]

    get opencl code working again, nvidia speed dro...

  • YaoJing Yue committed [efd0ce]

    wanted to add buildOption for glsl program

  • YaoJing Yue committed [cd9746]

    naturally, you are screwed

  • YaoJing Yue committed [a0b39f]

    removed faulty rayDistribution

  • YaoJing Yue committed [e8ec61]

    some optimization, fixed mouse event bug

  • YaoJing Yue committed [05f2fa]

    move RNG from cpu to gpu(RNG implemented using ...

  • YaoJing Yue committed [1531a8]

    yet another failed attempt

  • YaoJing Yue committed [925bcf]

    updated intel graphics driver to 10.18.10.3496,...

  • YaoJing Yue committed [242af9]

    remove glFinish(); fixed pathTracing's high cpu...

  • YaoJing Yue committed [74516a]

    want to get fps camera right, changed ulti/vect...

  • YaoJing Yue committed [f61224]

    fixed refractive surface

  • YaoJing Yue committed [c0878c]

    got CMWC working and understands how it works now

  • YaoJing Yue committed [12e6fb]

    get camera working

  • YaoJing Yue committed [7e6d27]

    tried to get intel opencl working

  • YaoJing Yue committed [5d883d]

    removed clFinish(), has no impact on fps

  • YaoJing Yue committed [30606e]

    a rush commit, path tracing not ready yet

  • YaoJing Yue committed [4af813]

    a study of thin lens camera in randomGen

  • YaoJing Yue committed [a8bdc1]

    add OpenGL version check and request

  • YaoJing Yue committed [3909ac]

    want to implement my farther's project in const...

  • YaoJing Yue committed [4a0d2a]

    got refraction working

  • YaoJing Yue committed [ef4966]

    reduced a loop level while I'm away

  • YaoJing Yue committed [ad5ec9]

    fail port to vs2013 because inline is still not...

  • YaoJing Yue committed [237187]

    add const to functions in vectorMath.h

  • YaoJing Yue committed [8ea384]

    simpler is actually better

  • YaoJing Yue committed [289a65]

    added glsl compiler define(-D) support

  • YaoJing Yue committed [cd1152]

    updated to CUDA 6.0.37 solved the tiling bug

  • YaoJing Yue committed [444da1]

    add reflectance to emissive object

  • YaoJing Yue committed [4c2fac]

    commit before I begin proof reading pathTracing...

  • YaoJing Yue committed [860d19]

    updated nvidia and intel drivers

  • YaoJing Yue committed [994a67]

    loadPly rewrite

  • YaoJing Yue committed [3b1d35]

    nvidia get linux gpu driver working, so want to...

  • YaoJing Yue committed [a65ccf]

    finally got opencl code to compile, been a long...

  • YaoJing Yue committed [46287f]

    get opencl running, speed is slower than glsl

  • YaoJing Yue committed [ea53bb]

    read removed contents in TODO to see what i've ...

  • YaoJing Yue committed [3b6e6d]

    split camera control code to a separate file

  • YaoJing Yue committed [143d90]

    removed a improperly used EMISSIVE surface prop...

  • YaoJing Yue committed [7cafaf]

    removed a bit redundant and not used code

  • YaoJing Yue committed [8afa9b]

    get ready to move onto Visual Studio 2013

1