No, your bug wasn't premature. However, I'm not seeing it on my machine and
no one else has reported it. Possibly, it's dependent on your hardware
setup? Could you provide details on your graphics card, and also the screen
capture that you mentioned?
Thanks,
-Damion-
----- Original Message -----
From: "Lance White" <lan...@lo...>
To: "'Damion Shelton'" <da...@op...>
Sent: Tuesday, October 23, 2001 7:49 AM
Subject: Re: Bugs
> Sorry if you get this twice - I posted this to the devel list (and got a
> mail back to me from the list) but it's not shown up on the SourceForge
web
> list so I don't know if anybody else got it.
>
>
> Rendering problem - seems to be fixed if you remove the following code
from
> ogcBoeing777ArtificialHorizon.cpp
>
> #if 0
> // Draw in the sky color
> glColor3ub(0,153,204);
>
> aCircle.SetOrigin(47,49);
> aCircle.SetRadius(46);
> aCircle.SetDegreesPerPoint(5);
> aCircle.SetArcStartEnd(300.0,360.0);
>
> glBegin(GL_TRIANGLE_FAN);
> glVertex2f(0,98);
> glVertex2f(0,72);
> aCircle.Evaluate();
> glVertex2f(47,98);
> glEnd();
>
> aCircle.SetArcStartEnd(0.0,60.0);
> glBegin(GL_TRIANGLE_FAN);
> glVertex2f(94,98);
> glVertex2f(47,98);
> aCircle.Evaluate();
> glVertex2f(94,72);
> glEnd();
> #endif
>
> Unless the previous behaviour is correct (although I've not seen this
> before).
>
> I've also got some code to read INI files if you want it (compiles on
WIN32
> & *nix)
>
>
> Cheers
>
> Lance
>
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