[Opengc-devel] performance addendum
Status: Pre-Alpha
Brought to you by:
madmartigan
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From: Damion S. <da...@op...> - 2004-04-30 16:44:26
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A few additional thoughts: I just ran a frame rate test on my Mac laptop (1Ghz G4) and I'm seeing about 60-70 FPS in stand alone mode. Is the frame rate you're reporting in a test "stand-alone" mode (i.e. without being connected to a data source) or while connected to a sim? This is probably obvious, but all sim connections are limited by the server side frame rate. Regardless of how fast the client (OpenGC) is trying to render data, it only visually updates the gauges at the frame rate provided by the sim. Unfortunately the initial frame rate test function does not work on Windows, and I'm not sure why; this is the easiest way to verify that you're getting adequate performance, since it runs through 200 rendering frames by applying sin and cos functions to a few of the data source parameters. This test completes in approximately 3 seconds on my laptop, and I'd be extremely surprised if a modern Windows or Linux machine was slower. One final note: the font rendering in OpenGC is surprisingly graphics intensive. Gauges which use a large number of fonts (the nav gauge is currently by far the worst offender) are slower than you'd probably expect. Font rendering could be greatly accelerated by caching bitmaps of each font rather than using vector rendering, but that would be at the expense of scale independence. Cheers, -Damion- --------- Damion Shelton Carnegie Mellon University, Robotics Institute A408-o Newell Simon Hall 412.268.3866 (office) 412.818.8829 (cell) 412.268.6436 (fax) http://www.cs.cmu.edu/~beowulf --------- Your search for deep meaning in a trite and mundane workaday world continues. Meanwhile, 3,000 people worldwide die of malaria every day, you simp. |