I have all requirements, the Ogre Sample Works can´t find a workaround
for the Client Crash.
Now try to copy the GUIScheme.xsd in the Projekt.
RenderSystem capabilities
-------------------------
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
- Max vertex program version: vp40
* Fragment programs: yes
- Max fragment program version: fp40
* Texture Compression: yes
- DXT: yes
- VTC: yes
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 4
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 63.375
Registering ResourceManager for type Texture
ResourceBackgroundQueue - threading disabled
Particle Renderer Type 'billboard' registered
Termination handler: uncaught exception!
*-*-* OGRE Shutdown
*** ERROR: An exception has been thrown!
-----------------------------------
Details:
-----------------------------------
Error #: 8
Function: ResourceGroupManager::openResource
Description: Cannot locate resource GUIScheme.xsd in resource group
General or any other group..
File: OgreResourceGroupManager.cpp
Line: 598
Stack unwinding: <<beginning of stack>>
Press Enter to continue!
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