From: <eg...@us...> - 2006-03-31 22:45:55
|
Revision: 6 Author: egore Date: 2006-03-31 14:45:37 -0800 (Fri, 31 Mar 2006) ViewCVS: http://svn.sourceforge.net/opengate/?rev=6&view=rev Log Message: ----------- initial checking of slightly modified OGRE3D example application Added Paths: ----------- src/ src/Makefile.am src/Makefile.in src/main.cpp src/media.cfg src/ogre.cfg src/plugins.cfg src/quake3settings.cfg src/resources.cfg src/terrain.cfg src/world.cfg Added: src/Makefile.am =================================================================== --- src/Makefile.am (rev 0) +++ src/Makefile.am 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,25 @@ +## Process this file with automake to produce Makefile.in + +## Created by Anjuta - will be overwritten +## If you don't want it to overwrite it, +## Please disable it in the Anjuta project configuration + +INCLUDES =\ + -I/usr/include/OGRE -I/usr/include/CEGUI -I/usr/share/doc/ogre-1.0.7/Samples/Common/include + +AM_CXXFLAGS =\ + -g -DEXT_HASH\ + -Wall\ + -g + +bin_PROGRAMS = osjg + 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least) may be exceeded. +.NOEXPORT: Property changes on: src/Makefile.in ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/main.cpp =================================================================== --- src/main.cpp (rev 0) +++ src/main.cpp 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,106 @@ +#include "ExampleApplication.h" + +// Declare a subclass of the ExampleFrameListener class +class MyListener : public ExampleFrameListener { +public: + MyListener(RenderWindow* win, Camera* cam) : ExampleFrameListener(win, cam) { + } + + bool frameStarted(const FrameEvent& evt) { + return ExampleFrameListener::frameStarted(evt); + } + + bool frameEnded(const FrameEvent& evt) { + return ExampleFrameListener::frameEnded(evt); + } +}; + +// Declare a subclass of the ExampleApplication class +class SampleApp : public ExampleApplication { +public: + SampleApp() { + } + + ~SampleApp() { + } + +protected: + /** + * Creates a camera for the scene + */ + virtual void createCamera() { + // create the camera + mCamera = mSceneMgr->createCamera("PlayerCam"); + + // set its position, direction + mCamera->setPosition(Vector3(0,10,50)); + mCamera->lookAt(Vector3(0,0,0)); + + mCamera->setNearClipDistance(5); + } + + virtual void createViewports(void) { + // Create one viewport, entire window + Viewport* vp = mWindow->addViewport(mCamera); + vp->setBackgroundColour(ColourValue(0,0,0)); + + // Alter the camera aspect ratio to match the viewport + mCamera->setAspectRatio(Real(vp->getActualWidth()) / Real(vp->getActualHeight())); + } + + // Define what is in the scene + virtual void createScene(void) { + + Entity* ent; + + // create an ambient light for the scene + mSceneMgr->setAmbientLight( ColourValue( 1, 1, 1 ) ); + mSceneMgr->setShadowTechnique( SHADOWTYPE_STENCIL_ADDITIVE ); + + // Create an entity + ent = mSceneMgr->createEntity( "Octavius Apteryx", "octavius_apteryx.mesh" ); + mSceneMgr->getRootSceneNode()->createChildSceneNode( )->attachObject(ent); + } + + // Create new frame listener + void createFrameListener(void) { + mFrameListener = new MyListener(mWindow, mCamera); + mRoot->addFrameListener(mFrameListener); + } +}; + +#ifdef __cplusplus +extern "C" { +#endif + +#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 +#define WIN32_LEAN_AND_MEAN +#include "windows.h" +INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) +#else +int main(int argc, char **argv) +#endif +{ + // Instantiate our subclass + SampleApp myApp; + + try { + // ExampleApplication provides a go method, which starts the rendering. + myApp.go(); + } + catch (Ogre::Exception& e) { +#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 + MessageBox(NULL, e.getFullDescription().c_str(), "An exception has occured!", MB_OK | MB_ICONERROR | MB_TASKMODAL); +#else + std::cerr << "Exception:\n"; + std::cerr << e.getFullDescription().c_str() << "\n"; +#endif + return 1; + } + + return 0; +} + +#ifdef __cplusplus +} +#endif Property changes on: src/main.cpp ___________________________________________________________________ Name: svn:mime-type + text/x-c++src Name: svn:eol-style + native Added: src/media.cfg =================================================================== --- src/media.cfg (rev 0) +++ src/media.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,16 @@ +Mesh=ogrehead.mesh +Mesh=geosphere4500.mesh +Mesh=razor.mesh +Mesh=knot.mesh +Mesh=RZR-002.mesh +Mesh=geosphere8000.mesh +Mesh=sphere.mesh + +CubeMap=cubescene.jpg +CubeMap=early_morning.jpg +CubeMap=cubemap.jpg +CubeMap=morning.jpg +CubeMap=cloudy_noon.jpg +CubeMap=evening.jpg +CubeMap=stormy.jpg +CubeMap=stevecube.jpg Property changes on: src/media.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/ogre.cfg =================================================================== --- src/ogre.cfg (rev 0) +++ src/ogre.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,4 @@ +Render System OpenGL Rendering Subsystem +FSAA 0 +Full Screen No +Video Mode 800 x 600 Property changes on: src/ogre.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/plugins.cfg =================================================================== --- src/plugins.cfg (rev 0) +++ src/plugins.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,12 @@ +# Defines plugins to load + +# Define plugin folder +PluginFolder=/usr/lib/OGRE + +# Define D3D rendering implementation plugin +Plugin=RenderSystem_GL.so +Plugin=Plugin_ParticleFX.so +Plugin=Plugin_BSPSceneManager.so +Plugin=Plugin_OctreeSceneManager.so +Plugin=Plugin_CgProgramManager.so + Property changes on: src/plugins.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/quake3settings.cfg =================================================================== --- src/quake3settings.cfg (rev 0) +++ src/quake3settings.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,2 @@ +Pak0Location: /usr/local/games/quake3/baseq3/pak0.pk3 +Map: maps/q3dm3.bsp Property changes on: src/quake3settings.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/resources.cfg =================================================================== --- src/resources.cfg (rev 0) +++ src/resources.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,23 @@ +# Resource locations to be added to the 'boostrap' path +# This also contains the minimum you need to use the Ogre example framework +[Bootstrap] +Zip=../media/packs/OgreCore.zip + +# Resource locations to be added to the default path +[General] +FileSystem=../data/ships +FileSystem=../media +FileSystem=../media/fonts +FileSystem=../media/materials/programs +FileSystem=../media/materials/scripts +FileSystem=../media/materials/textures +FileSystem=../media/models +FileSystem=../media/overlays +FileSystem=../media/particle +FileSystem=../media/gui +Zip=../media/packs/cubemap.zip +Zip=../media/packs/cubemapsJS.zip +Zip=../media/packs/dragon.zip +Zip=../media/packs/fresneldemo.zip +Zip=../media/packs/ogretestmap.zip +Zip=../media/packs/skybox.zip Property changes on: src/resources.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/terrain.cfg =================================================================== --- src/terrain.cfg (rev 0) +++ src/terrain.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,71 @@ +# The main world texture (if you wish the terrain manager to create a material for you) +WorldTexture=terrain_texture.jpg + +# The detail texture (if you wish the terrain manager to create a material for you) +DetailTexture=terrain_detail.jpg + +#number of times the detail texture will tile in a terrain tile +DetailTile=3 + +# Heightmap source +PageSource=Heightmap + +# Heightmap-source specific settings +Heightmap.image=terrain.png + +# If you use RAW, fill in the below too +# RAW-specific setting - size (horizontal/vertical) +#Heightmap.raw.size=513 +# RAW-specific setting - bytes per pixel (1 = 8bit, 2=16bit) +#Heightmap.raw.bpp=2 + +# How large is a page of tiles (in vertices)? Must be (2^n)+1 +PageSize=513 + +# How large is each tile? Must be (2^n)+1 and be smaller than PageSize +TileSize=65 + +# The maximum error allowed when determining which LOD to use +MaxPixelError=3 + +# The size of a terrain page, in world units +PageWorldX=1500 +PageWorldZ=1500 +# Maximum height of the terrain +MaxHeight=100 + +# Upper LOD limit +MaxMipMapLevel=5 + +#VertexNormals=yes +#VertexColors=yes +#UseTriStrips=yes + +# Use vertex program to morph LODs, if available +VertexProgramMorph=yes + +# The proportional distance range at which the LOD morph starts to take effect +# This is as a proportion of the distance between the current LODs effective range, +# and the effective range of the next lower LOD +LODMorphStart=0.2 + +# This following section is for if you want to provide your own terrain shading routine +# Note that since you define your textures within the material this makes the +# WorldTexture and DetailTexture settings redundant + +# The name of the vertex program parameter you wish to bind the morph LOD factor to +# this is 0 when there is no adjustment (highest) to 1 when the morph takes it completely +# to the same position as the next lower LOD +# USE THIS IF YOU USE HIGH-LEVEL VERTEX PROGRAMS WITH LOD MORPHING +#MorphLODFactorParamName=morphFactor + +# The index of the vertex program parameter you wish to bind the morph LOD factor to +# this is 0 when there is no adjustment (highest) to 1 when the morph takes it completely +# to the same position as the next lower LOD +# USE THIS IF YOU USE ASSEMBLER VERTEX PROGRAMS WITH LOD MORPHING +#MorphLODFactorParamIndex=4 + +# The name of the material you will define to shade the terrain +#CustomMaterialName=TestTerrainMaterial + + Property changes on: src/terrain.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native Added: src/world.cfg =================================================================== --- src/world.cfg (rev 0) +++ src/world.cfg 2006-03-31 22:45:37 UTC (rev 6) @@ -0,0 +1,6 @@ +HeightMap=2049x2049_map.png +Scale.x=2.0 +Scale.y=0.6 +Scale.z=2.0 +WorldTexture=terrain_texture.jpg +DetailTexture=terrain_detail.jpg Property changes on: src/world.cfg ___________________________________________________________________ Name: svn:mime-type + text/plain Name: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |