From: Christoph B. <eg...@gm...> - 2007-03-21 19:15:18
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Am Mittwoch, den 21.03.2007, 18:48 +0100 schrieb Gary Luck: > Hi folks, > I noticed that there are no values given in Jossh for the power input of engines. I opened Jumpgate and > set up a basic ship with 2 Money engines. The ship configuration screen told me that thouse 2 engines > need 1895 kilowatts (wich equates to 947.5 kilowatts each). > > After doing some rough calculations I noticed that if you multiply the efficiency (80%) with the > required power input (0.8 * 947,5 kilowatts = 758 kilowatts) you will recieve the maximum thrust (the > Money engine has a maxium thrust of 758 kilonewton). So I guess that the mightygames team defined that 1 > Watt power input (at an efficiency of 100%) results in 1 newton thrust. > > Some guy from the blenderartists forum told me that you can't calculate the power input from the thrust > (which is nothing else but the power output). "It would totally depend of the form of generation, > conversion, and propulsion. You can't calculate the gravimetric results without total detail of those > three elements, and then you've gotto factor in local gravimetric resistance." > > So that's why I guess that the mightygames team defined something. I also noticed that if we use the > definition 1 watt input => 1 newton output we would recieve a power input of 931 kilowatts for the > s-e-15 engine. The ship configuration screen of jumpgate tells me that it takes 943 kilowatts to power > the s-e-15 engine at maxium thrust. > > What is your prefered solution? > > Either we can ignore thouse slight differences and take the real values for the power input which we > have calculated base on the definition 1 watt input => 1 newton output or we have to recalculate all > efficiency values because they are obviously wrong in Jossh. Puh. Difficult question. I would stick with "being as close as possible to Jumpgate with the least amount of work". So if you can calculate the value (almost) I won't force you to test every single enginge and write down the data. I'd say: Go for whatever you like :-) |