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From: Daniel S. <han...@gm...> - 2006-11-28 13:11:06
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Hi Gary, I don´t mean with advanced a game with ultra high polygoned models and a Grafik Engine like ehm Far Cry or Eve Online. I mean thinks that make Player Groups which are not (only) interested in pvp make more Needed. I mean groups like Trader which have to meet with builder to buy to low prices or sell materials which they buy from miner. I mean groups like Builder, do not any Station let build more things that the Standard noob Equipment, let the Player Build this things. They have to meet with the Trader or directly the Miner for the minerals. I mean groups like the Miner, ok Miner do now have a bigger part in the original Jumpgate. Netdevil wasn´t able to release the Producture Module for the Pos, i don´t know why, they say economy, but the economy can be player driven. Eve Online and Star Wars Galaxies is a good example for this. When you say you will use the player computer my thought was wrong that anyone wo wants to host some sectory this can do. I think you mean something like "one player enter the sector where nobody is in it and the player takes over the Sector", is a great Idea but what do you do when 10 or 20 other player enter the Sector and the Computer do not have enough bandwith and or cpu time for this? ok cpu time is less, and when the clients update like an lan game with udp this can work too, but you have to send all updates from every cient to every client, not over the host which take over the sector. >From every Client to Host to Every Client might be to much. I don´t unterstand the Meta Server thing. A Webserver with opacma which stores all Data about which Client host which Sector, all Equipment, all Player Stats and the whole equipment which is availabe in the Universe? And all queries over the Website? Any Query use the webserver daemon, php, any php use the mysql extension? Or one self coded server which done all the things over an self coded protocaol? Daniel Scheibe schrieb: > > Is there realy any need for more than more Space Server? > > I know Jumpgate have more than one Space Server in his glory time, > > but with better Hardware and few Players they reduce the european to one > > Server. > > Ya well. 1 point why we are using the computers of the players to run several servers is to aviod huge > costs. If every player (or at least some) donate cpu usage and bandwidth by running a little programm > that's much more welcome than collecting money to pay 1 cool super fast game server with monthly costs. > We are an open source project. So no income and no money to spend. > > The meta server will probably be the only all time available server. And the meta server actually is a > cool super fast server. But the costs are very low because it is actually a webserver for homepages and > stuff like that. > > > Should open jumpgate be a 100% clone of Jumpgate or a Advanced Clone > > with more Features like player economy player skills and more? > > We are not planing to make everything better. Because this plan could mess up the whole game. Of course > we try to improve thouse things that make obviously no damage. But just simple things like making super > high polygoned ships will slow down the whole game and many players whould run it with low fps. Just an > example who we could destroy everything instead of making something better. So far that's only my > oppinion. But actually, in my oppinion we also reached at lot if we only cloned jumpgate. There is > currently nerly no comparable open source game on the market available which a level of jumpgate. > > Regards, > Gary |