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From: Daniel S. <han...@gm...> - 2006-11-28 12:08:47
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Am Dienstag, den 28.11.2006, 12:52 +0100 schrieb Tim Beelen: > One question about the GUI: About the Solrain station GUI, what should > be in there to provide the most basic functions of a Space station UI? > > Tell me and I'll start hammering :) http://www.opengate.ontheserver.de/graphic/screenshot/original/80.jpg There is anything you need ;) I don´t know the projekt plans too, when eGore Plans to build in a Player driven economy the projekt need an build interface where player can build some equipment if not all what the projekt need are there. In the original Game are to ways to build some equipment. 1. The Station build the Equipment when all stuff are there which is needed. The Build Cycle was 6 minute, anyone who want to build some of this have to sit there and wait till the build was ready, the one who click faster can buy the build, that was not the fairest thing because some one haul the needed materials there and another one can buy the product or can buy the needed materials. 2. There was stations which named "Custum Producer" where you have to fly in with all needed materials, you have than the product in your Cargo Space and the needed materials are taken from the Station. Custom Producer only produce one Product, there aren´t a way to change this, the Gamemaster decide what there can build. The Station didn´t have any Gui, just fly through a kind of tunnel and landing tube. Every Station have an "Message Board" in the original Game where Player can ask after help for scouting, materials or just Escort. I personally think we can advance this Message Board like a Web Board or something else, where Player can answer on a Entry. The original Game have no communication for offline Player, what about something like an Communicator for the Message Board and Offline Message and Galaxy News which can be write from an Gamemaster or Server Admin? The Meta Server can do the work for the Communication Things. Myself is dreaming about an 3D Station and a Player Avataar for some atmosphere when you meet with other PPL. There was another Space Massive Online Game from EA (I think it was earth and beyond) which have this feature, the ppl like it. But this stuff can do later, when eGore like this idea! ;) Some Plans from eGore were a Good Starting Point for the Gui and the features of opengate. > > Ahhh now I unsterand your Network Plans! > > > That's nice. Because I do not. Its just a bunch of ideas. > > > > > When this are the Plans some Questions: > > 1. Who control the growing? > > 2. Are the new sectors only unregulated space? > > 3. What about economy? > > 4. Who control the balance? A new Sector with many ai Enemys (something > > like Pulsar) should not be for a hosters door that he can level easy > > and fast which another player could not do because the Server Owner rape > > anyone who will try to use this Sector with his Squad. > > > > I am right and that are the Plan? > Don't know about that, eGore is the project manager. I don't know > nothing about the big plans because I don't know anything about > Jumpgate. > > I'm just programming stuff, if it ever gets implemented is not my > concern. > > Sincerely, > Tim > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Opengate-devel mailing list > Ope...@li... > https://lists.sourceforge.net/lists/listinfo/opengate-devel |